School of Computer Science
Faculty of Science
Note: some of the following Computer Science courses are cross-listed from other parts of the Calendar. In every such case, only one course is actually offered and the two numbers are alternate identifiers for this single course. Students in the B.C.S. program should register in such a course under the Computer Science (COMP) number.
Introduction to Computational Thinking for Arts and Social Science Students
An introduction to computational thinking and its applications to the arts and social sciences. Students will gain computational thinking skills by exploring data representation, basic programming concepts, a selection of algorithms, and advanced usage of software packages for the arts and social sciences.
Lectures three hours a week.
Introduction to Computers for the Sciences
Working knowledge of computers and their applications with particular reference to problems in Science. Computer fundamentals and the use of application packages such as spreadsheets, databases and symbolic Mathematics programs. A basic familiarity with computers is assumed.
Lectures three hours a week.
Introduction to Computer Science I
A first course in programming, emphasizing problem solving and computational thinking. Topics include pseudocode, variables, conditionals, iteration, arrays, objects, functions, sorting, searching, and simulation.
Lectures three hours a week, tutorial one and a half hours a week.
Introduction to Computer Science II
A second course in programming emphasizing problem solving and computational thinking in an object-oriented language. Topics include abstraction, mutable data structures, methods, inheritance, polymorphism, recursion, program efficiency, testing and debugging.
Prerequisite(s): one of COMP 1005, COMP 1405, SYSC 1005, ECOR 1606.
Lectures three hours a week, tutorial one and a half hours a week.
Introduction to Computer Science I
A first course in programming for B.C.S. students emphasizing problem solving and computational thinking. Topics include pseudocode, variables, conditionals, iteration, arrays, objects, functions, sorting, searching, and simulation.
Prerequisite(s): restricted to students registered in the B.C.S. program, combined Honours in Computer Science and Mathematics, Honours Computer Mathematics, and Honours Computer Statistics.
Lectures three hours a week, tutorial one and a half hours a week.
Introduction to Computer Science II
A second course in programming for BCS students, emphasizing problem solving and computational thinking in an object-oriented language. Topics include abstraction, mutable data structures, methods, inheritance, polymorphism, recursion, program efficiency, testing and debugging.
Prerequisite(s): one of COMP 1405, COMP 1005, ECOR 1606, SYSC 1005. Restricted to students registered in the B.C.S. program, combined Honours in Computer Science and Mathematics, Honours Computer Mathematics, and Honours Computer Statistics.
Lectures three hours a week, tutorial one and a half hours a week.
Introduction to Computer Game Design
Introduction to computer game programming interfaces. Topics may include: game balance and level design; storytelling and narrative; basic game architecture; sprite-based games and isometric games; representation of scenes; user interaction; architecture of game consoles; development tools for game consoles; interaction with game peripherals.
Lectures three hours a week, tutorial one and a half hours a week.
Introduction to Mobile Application Development
Introduction to developing mobile applications using the Mac OS X platform. Topics include: the Objective-C programming language; development tools; framework API's; and the Quartz graphic system. Extensive practical experience with development for Apple mobile devices such as the iPhone.
Discrete Structures I
Introduction to discrete mathematics and discrete structures. Topics include: propositional logic, predicate calculus, set theory, complexity of algorithms, mathematical reasoning and proof techniques, recurrences, induction, finite automata and graph theory. Material is illustrated through examples from computing.
Precludes additional credit for MATH 1800.
Prerequisite(s): one Grade 12 university preparation mathematics course.
Lectures three hours a week, tutorial one hour a week.
Introduction to Robotics
An introduction to the field of mobile robots and their applications from a computer science perspective. The course will discuss common robot programming architectures and strategies. Students will build various robot configurations and experiment with a variety of sensors using behavior-based programming.
Introduction to Systems Programming
Introduction to system-level programming with fundamental OS concepts, procedures, primitive data types, user-defined types. Topics may include process management, memory management, process coordination and synchronization, inter-process communication, file systems, networking, pointers, heap and stack memory management, and system/library calls.
Prerequisite(s): one of COMP 1406, COMP 1006 or SYSC 2004, with a minimum grade of C-.
Lectures three hours a week, tutorial one and a half hours a week.
Abstract Data Types and Algorithms
Introduction to the design and implementation of abstract data types and to complexity analysis of data structures. Topics include: stacks, queues, lists, trees and graphs. Special attention is given to abstraction, interface specification and hierarchical design using an object-oriented programming language.
Prerequisite(s): one of COMP 1406, COMP 1006, SYSC 2004, with a minimum grade of C-.
Lectures three hours a week.
Introduction to Software Engineering
Introduction to object-oriented software development, with emphasis on design and implementation of medium-sized programs. Topics include abstraction, modularity, encapsulation, reusability, and design patterns.
Prerequisite(s): one of COMP 2401, SYSC 2006.
Lectures three hours a week, tutorial one and a half hours a week.
Fundamentals of Web Applications
Introduction to Internet application development; emphasis on computer science fundamentals of technologies underlying web applications. Topics include: scripting and functional languages, language-based virtual machines, database query languages, remote procedure calls over the Internet, and performance and security concerns in modern distributed applications.
Prerequisite(s): one of COMP 1006, COMP 1406, SYSC 2004, with a minimum grade of C-.
Lectures three hours a week and tutorial one and a half hours a week.
Computer Game Design and Development
Topics may include: user interaction in multiplayer games, representation of animated scenes, tools for game character development, special effects, sound programming, game AI, motion planning and control, collision detection and physics, digital rights management.
Lectures three hours a week, tutorial one and a half hours a week.
Mobile Applications
Development of applications for mobile environments taking advantage of gesture-based input and using location and presence services. Topics include introduction to low-level network services and mobile platforms, description of architectural patterns, principles of mobile development and interaction styles for network service usage.
Discrete Structures II
A second course in discrete mathematics and discrete structures. Topics include: counting, sequences and sums, discrete probability, basic statistics, recurrence relations, randomized algorithms. Material is illustrated through examples from computing.
Fundamentals of Mobile Robot Programming
A continuation of COMP 1807, this course will focus on data uncertainty and various timing issues inherent to the field of mobile robot programming. Topics may include position estimation, forward/inverse kinematics, navigation, data-logging, mapping and robot-computer interaction through wireless communication.
Operating Systems
Operating system implementation course stressing fundamental issues in design and how they relate to modern computer architectures. Assignments involve the modification and extension of a multitasking operating system.
Prerequisite(s): one of COMP 2402, SYSC 2100, and one of COMP 2401, SYSC 2006.
Lectures three hours a week.
Compiler Construction
The structure, organization and design of the phases of a compiler are considered: lexical translators, syntactical translators, scope handlers, type checkers, code generators and optimizers. Components of a compiler will be implemented.
Object-Oriented Software Engineering
Theory and development software systems. Computer ethics. Possible topics include: software development processes, requirement specification, class and scenario modeling, state modeling, UML, design patterns, traceability. Students are to complete a team project using a CASE tool.
Prerequisite(s): one of COMP 2404, SYSC 3010, SYSC 3110.
Lectures three hours a week.
Database Management Systems
Introduces students to concepts of database management systems, database design and file structures. Topics include: entity-relationship modeling and object oriented database design, data models (relational, network and object oriented), the relational algebra, SQL, normalization theory, physical data organization, object oriented databases and OQL.
Prerequisite(s): COMP 2402, or both of SYSC 2004 and SYSC 2100.
Lectures three hours a week.
Programming Paradigms
An introduction to alternative programming paradigms such as functional, constraint-based, concurrent, and logic programming.
Prerequisite(s): COMP 2402, or both of SYSC 2004 and SYSC 2100.
Lectures three hours a week.
Human-Computer Interaction
Fundamentals of the underlying theories, design principles, development and evaluation practices of human-computer interaction (HCI). Topics may include: theories of interaction, user interface frameworks, desktop, web, mobile, and immersive applications, usability inspection and testing methods, and qualitative and quantitative approaches to HCI research.
Computer Graphics
An overview of computer graphics covering rendering, modeling, and animation. Topics include geometric primitives and modeling; image formation algorithms such as ray tracing and the Z-buffer; lighting, shading, and texture; and introduction to physics-based animation and character animation.
Principles of Computer Networks
This is an introductory course to the field of Network Computing. Topics include: Protocol Architectures and Internetworking, Types of Networks, Communication Protocols, End-System and Network Traffic Management, Structure of Routing and Congestion Control.
Prerequisite(s): one of COMP 2402, SYSC 2100, and one of COMP 2401, SYSC 2006.
Lectures three hours a week.
Technical Writing for Computer Science
Technical communication for computer science majors, concentrating on writing scientific papers and technical reports. Principles of clarity and precision in writing and communication. Practical exercises and readings from recent technical publications will be used.
Bioinformatics
This practical interdisciplinary course will provide a broad overview of bioinformatics in which computer science and mathematics are applied to solve problems in molecular biology. Topics include gene prediction, sequence alignment, phylogeny, molecular interactions, macromolecular structure prediction and biological databases.
Prerequisite(s): BIOC 2200 or BIOL 2200, or permission of the Biochemistry Institute.
5 hours a week, computer workshop three hours a week.
Computational Logic and Automated Reasoning
Applications of formal logic in computer science. Symbolic logics such as classical predicate calculus are used to represent domain knowledge, to model computational problems and to solve them by means of automated reasoners. Applications include artificial intelligence, software engineering, data management and hardware verification.
Foundations of Game Programming and Computer Graphics
Mathematical concepts of 3D engines. Topics may include: illumination and visibility determination; quaternions; homogeneous coordinates; transforms; ray tracing; bump mapping; portal systems; polygonal techniques; shadows; and linear and rotational physics.
Lectures three hours a week.
Social Networking
Introduction to virtual communities, overlay networks and social networking. Topics include architectural principles for heterogeneous social networking platforms, trust and reputation as social concepts, agent-based computing, and extraction of trends and patterns from information exchanged between community members.
Lecture/lab four hours a week.
Algorithms for Modern Data Sets
Algorithm design techniques for modern data sets arising in, for example, data mining, web analytics, epidemic spreads, search engines and social networks. Topics may include streaming, memory hierarchy aware, game theoretic, parallel, distributed, cloud-based, and probabilistic algorithms.
Computational Geometry
An introduction to computational geometry focusing on applications to autonomous mobile robots. Topics may include planning, probabilistic roadmaps, search strategies, coverage algorithms, watchman routes, vision-based landmark identification and multi-robot applications.
Introduction to Theory of Computation
Theoretical aspects of computer science. Topics include: formal languages and automata theory, computability theory.
Prerequisite(s): COMP 2804.
Lectures three hours a week.
Design and Analysis of Algorithms I
An introduction to the design and analysis of algorithms. Topics include: divide-and-conquer, dynamic programming, linear programming, greedy algorithms, graph algorithms, NP-completeness.
Prerequisite(s): one of COMP 2402 or SYSC 2100, and either COMP 2804 or both of MATH 2007 and MATH 2108 or equivalents.
Lectures three hours a week.
Discrete Structures and Applications (Honours)
Enumeration: inclusion and exclusion, recurrence relations, generating functions and applications. Graph theory: connectivity, planarity, Hamilton paths and Euler trails. Error-correcting codes. Designs and finite geometries. Symmetry and counting.
Precludes additional credit for MATH 3805 (no longer offered) and MATH 3825.
Prerequisite(s): MATH 2100 or a grade of B or higher in MATH 2108 or MATH 3101.
Lectures three hours a week and one hour tutorial.
Numerical Analysis
Elementary discussion of error, polynomial interpolation, quadrature, linear systems of equations and matrix inversion, non-linear equations, difference equations and ordinary differential equations.
Prerequisite(s): i) MATH 1002, MATH 1005 or MATH 2007; and ii) MATH 1102 or MATH 2107; and (iii) knowledge of a computer language.
Lectures three hours a week and one hour tutorial.
Mathematical Software
Incorporation of basic numerical methods into efficient, reliable software. The course includes examination of existing software systems, e.g. linear systems, non-linear systems, optimization, or differential equations.
Co-operative Work Term
Distributed Operating Systems
An advanced course emphasizing the principles of distributed operating systems including networking protocols, distributed file systems, remote IPC mechanisms, graphical user interfaces, load balancing, and process migration. Case studies include current "standards" as well as novel systems under development.
Lectures three hours a week.
Distributed Computing
Overview of distributed computing. Topics include: computational models, communication complexity, design and analysis of distributed algorithms and protocols, fault-tolerant protocols, synchronous computations. Applications may include: communication in data networks, control in distributed system (e.g., election, distributed mutual exclusion), manipulation of distributed data (e.g., ranking).
Real-Time 3D Game Engines
The design and implementation of game engines for real-time 3D games including topics such as camera control, environmental effects, articulated models, terrain, vegetation, collision detection, particles, emitters, triggers, portals, waypoints, mirrors, and shadows.
Transaction Processing Systems
Concepts and architectures of transaction processing systems and on-line transaction processing, with emphasis on data integration systems. Transaction properties and models, embedded-SQL, active rules, consistency maintenance, serializability, concurrency control, recovery, data integration systems and federated databases, introduction to transactions in web services and workflow systems.
Software Quality Assurance
Introduction to the theory and practice of Software Quality Assurance. Topics include: functional requirements analysis, system requirement analysis, verification and validation, traceability, white box testing, integration testing, object-oriented testing, tools, and management issues.
Programming for Clusters and Multi-Core Processors
Introduction to parallel architectures, programming languages and algorithms for processor clusters and multi-core processors. Distributed memory architectures, cluster computing, message passing parallel programming, multi-core processors, shared memory parallel programming, use of thread libraries, parallel performance analysis.
Lectures three hours a week.
Computer Vision
The basic ideas and techniques of computer vision. The central theme is reconstructing 3D models from 2D images. Topics include: image formation, image feature extraction, camera models, camera calibration, structure from motion, stereo, recognition, augmented reality, image searching.
Lectures three hours a week.
Principles and Practice of Distributed Programming
Advanced course on distributed programming in Java. Introduces students to standard design patterns for implementing components that solve common distributed programming challenges in Java. Topics covered include: threads, message passing, coordination, distributed object technology, web-based services, and collaborative applications.
Artificial Intelligence
Several areas in knowledge-based systems are covered, including recent approaches to machine learning and data mining, inference methods, knowledge-based and fuzzy systems, heuristic search, and natural language processing.
Lectures three hours a week.
Biologically-Inspired Computing
Introduction to the theory and application of naturally-occurring systems for the purpose of creating computer algorithms. Topics from evolutionary computing, swarm intelligence, neural networks and artificial immune systems will be studied.
Computer Systems Security
Introduction to information security in computer and communications systems, including network, operating systems, web and software security; Passwords, authentication applications, privacy, data integrity, anonymity, secure email, IP security, security infrastructures, firewalls, viruses, intrusion detection, network attacks.
Lectures three hours a week.
Applied Cryptography
Practical aspects of cryptography. Pseudo random number generation, symmetric cryptography (stream and block ciphers), modes of operation, hash functions, message and entity authentication protocols, zero knowledge, pitfalls deploying public-key encryption and digital signatures, key distribution, secret-sharing.
Lectures three hours a week.
Data Management for Business Intelligence
Application of computational techniques to support business activities, such as decision making, business understanding, data analysis, business process automation, learning from data, producing and using data-centric business models, ontology-based data access and integration, data quality assessment and cleaning and use of contextual data.
Also offered at the graduate level, with different requirements, as COMP 5111, for which additional credit is precluded.
Lectures three hours a week.
Wireless Networks and Security
An introduction to wireless networks covering both networking issues and security aspects of modern wireless environments. Fundamentals of mobile LANs, ad hoc, sensor networks, secure routing, searching, clustering, multicasting, localization, mobile IP/TCP, confidentiality, key establishment, authentication, broadcasting, RFIDs, and rogue attacks.
Computational Molecular Biology
Fundamental mathematical and algorithmic concepts underlying molecular computational biology; physical and genetic mapping, sequence analysis (including alignment and probabilistic models), genomic rearrangements, phylogenetic inference, computational proteomics and systemic modeling of the whole cell.
Computational Systems Biology
Modeling and simulation of metabolic and regulatory networks towards understanding complex and highly dynamic cellular systems. Biotechnological applications include metabolic engineering, synthetic biology, and drug discovery.
Prerequisite(s): BIOC 3101 or permission of the Biochemistry Institute.
Lecture one and a half hours per week, workshop one and a half hours per week.
Advanced Computer Game Design and Development
Selected computer game topics including: networked games; online games; high performance computing for game development; high resolution scenes; massively multiplayer online games (MMOG); advanced character development; facial modeling and animation; the computer games marketplace and business models.
Mobile Multimedia
Introduction to the creation, delivery and playback of multimedia over high-speed wireless networks on mobile devices. Topics include human computer interaction, standards, interaction with networking aspects, security, video streaming, gaming, navigation and context aware services, and immersive communications in virtual environments.
Lecture/lab four hours a week.
Computable Functions
Recursive functions and computability, algorithms, Church's thesis, Turing machines, computational logic, NP-completeness.
Design and Analysis of Algorithms II
A second course on the design and analysis of algorithms. Topics include: advanced recurrence relations, algebraic complexity, advanced graph algorithms, amortized analysis, algorithms for NP-complete problems, randomized algorithms.
Theory of Automata
Finite automata and regular expressions, properties of regular sets, context-free grammars, pushdown automata, deterministic context-free languages. Turing machines, the Chomsky hierarchy. Undecidability, intractable problems.
Precludes additional credit for MATH 5605.
Prerequisite(s): COMP 3805 or MATH 3106 or MATH 3158 (or MATH 3100) or permission of the School.
Lectures three hours a week.
Numerical Linear Algebra
Study of matrix inversion techniques; techniques of finding eigenvalues and eigenvectors, solution of systems of linear equations; direct and indirect methods, their comparison and error analysis; applications in optimization and other areas.
Prerequisite(s): MATH 1102 or MATH 2107; and MATH 2000 or MATH 3009, or permission of the School.
Lectures three hours a week.
Advanced Topics in Computer Science
Selected topics in Computer Science offered by members of the School of Computer Science.
Lectures three hours a week.
Directed Studies
A course of independent study under the supervision of a member of the School of Computer Science, open only to students in the B.C.S. program. Students are required to obtain their supervisor's written approval prior to registration and are limited to two such courses in their programs.
Honours Project
Under the supervision of a faculty member, Honours students complete a major Computer Science project in fourth year. Permission to register is granted once an approved project proposal is submitted to the Department. See deadlines and details on the School web site.
Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at central.carleton.ca
Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at central.carleton.ca