Carleton School of Information Technology
Algonquin College of Applied Arts and Technology
(Faculty of Engineering and Design)
Interactive Multimedia and Design (IMD) Courses
Introduction to Interactive Multimedia Design
Introduction to interactive multimedia and design, focused on the production and processes of animation, visual fx, game design and development, web design and development, and user experience/interfaces. Topics include: mark-up languages, design process/problem-solving tools, human-centered design, product development, ethics, and copyright and intellectual property.
Precludes additional credit for ITEC 1100.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lecture three hours a week.
Visual Communication
Visual communication techniques commonly used to draft concepts and ideas to support scripts for film, animation, HCI, and/or game development. Topics include: storyboarding, composition, vanishing point, line quality, visual timing, perspective, depth of field, body language and life drawing. A digital drawing tablet is required.
Prerequisite(s): IMD 1000 and IMD 1002.
Workshop three hours a week.
Visual Dynamics
Fundamentals of composition with emphasis on realistic rendering. Students learn how to execute thumbnails and design comprehensives. Topics include illustration, type, colour, texture, proximity and unity, alignment, repetition and continuity, contrast, size relationships, balance, rhythm, negative space, cropping and view selection.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Workshop three hours a week.
Design Processes
Design fundamentals using industry standard software techniques and workflow are explored. Topics include: gestalt principles, grids systems, colour, texture, raster and vector image production, and typography. Students design for publication to output such as Web, print, and electronic book formats. Required digital drawing tablet.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Workshop three hours a week.
Web Development
Introduction to Web development. Combining graphics, text, audio, and video to create Web sites; developing different, major working Web sites on an individual basis and in groups, using valid xHTML, cascading style sheets (CSS), JavaScript and XML structures.
Precludes additional credit for ITEC 1005.
Prerequisite(s): IMD 1000 and IMD 1004.
Workshop five hours a week.
Audio and Video
The creation, production and editing of audio and video for multimedia applications. Topics include single camera recording and capture techniques through to post-production editing. Emphasis is placed on production and operation skills while adhering to industry standard costs and deadlines.
Prerequisite(s): IMD 1000 and IMD 1002.
Workshop four hours a week.
Introduction to Game Design and Development
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
Lecture three hours a week, tutorial/laboratory two hours a week.
Intro to 3D Animation
Introduction to the basics of 3D computer animation. Topics include: introduction of 3D animation packages, 12 Principles of Animation, character design, character animation (walking/locomotion, motion, and poses), soft-body animation (shape interpolation and facial animation), and acting for animators.
Precludes additional credit for IMD 2005 (no longer offered).
Prerequisite(s): BIT 1002 and second-year standing in the IMD program.
Lecture/workshop three hours a week.
Design Studio 1
Advanced practical studio-based sessions focused on project management. Topics include: project management styles, team collaboration techniques, prototyping, project and content management, marketing, and testing/validation. The studio emphasizes the management of web design and development projects.
Prerequisite(s): second-year standing in the IMD program.
Studio/lecture eight hours a week.
3D Computer Graphics
Technical aspects of 3D computer graphics. Homogeneous transformations, viewing pipeline, cinematography, modeling techniques (explicit and implicit), scene composition, level of detail methods, advanced lighting techniques (BRDF, IBL, subsurface-scattering), 2D/3D texturing, local/global illumination, rendering methods, and shaders.
Prerequisite(s): BIT 1101, BIT 2400 and IMD 3900.
Lectures three hours a week, tutorial/laboratory two hours per week.
Human Computer Interaction and Design
Introduction to concepts centered on Human-Computer Interaction from hardware and software perspectives. Topics include design principles, usability principles and engineering, solving user-centred problems, device interaction, and graphical user interface design (2D and 3D interfaces).
Prerequisite(s): BIT 2009 and third-year standing in the IMD program.
Lecture three hours a week, tutorial/laboratory two hours a week.
Sensor-Based Interaction
Development of interactive applications that connect the physical and virtual space. Topics include using external devices and sensor hardware, sensing objects and people, gestural input, computer vision, processing of live audio input, and networked software and devices.
Precludes additional credit for IMD 2001 (no longer offered).
Prerequisite(s): BIT 2400.
Lecture/ workshop four hours a week.
Software Design for Multimedia Applications
Provides students with knowledge and expertise to design and develop complex software systems and programs for common multimedia applications. Topics include: data structures, system and requirement analysis, component identification, common design patterns, and working with reusable components.
Prerequisite(s): BIT 2400.
Lecture three hours a week, tutorial/laboratory two hours a week.
Design Studio 2
Intermediate practical studio sessions covering the creative aspects of 3D graphics and animation. Topics include: environment and character modeling, texturing, using bump/displacement maps, advanced materials, 3D cameras, various lighting, keyframe animation, and rendering methods.
Prerequisite(s): IMD 2007 and third-year standing in the IMD program.
Studio/lecture eight hours a week.
Design Studio 3
Studio-based course focuses on interdisciplinary group work, and the use of reality-based/ natural-based interfaces for multiuser interaction, understanding social and environmental context in physical design, basic networking, advanced sound design, and haptic feedback.
Prerequisite(s): third-year standing in the IMD program, IMD 2900 and IMD 3005.
Studio/lecture eight hours a week.
Technology and Culture
An examination of the relationship between communication technology and society. The course examines the factors that contribute to changes in the collection, storage and distribution of information and the cultural implications of these changes.
Prerequisite(s): third-year standing in the IMD program.
Seminar three hours a week.
Advanced Topics in Multimedia
Advanced topics in multimedia industry not ordinarily treated in the regular course program due to their contemporary subject matter. The choice of topics varies from year to year.
Precludes additional credit for IMD 4004 (no longer offered).
Prerequisite(s): fourth-year standing in the IMD program.
Lecture three hours a week.
Advanced Game Design and Development
Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: target audience and inclusive/accessible design, interaction design and emerging technologies, artificial intelligence, interactive stories, procedural content generation, serious games and gamification.
Prerequisite(s): IMD 2006 and IMD 3002.
Lecture three hours a week, tutorial/laboratory two hours a week.
Mobile User Interface Design and Development
Design, development, and evaluation of user interfaces for mobile applications. Topics include: user-centered design methods and develop mobile applications employing the various input and output capabilities available on mobiles, e.g., multi-touch, device motion/rotation, video/audio capture, vibration.
Prerequisite(s): IMD 3004 and IMD 3006.
Lecture three hours a week, tutorial/laboratory two hours a week.
IMD Capstone Project
Student-initiated digital media project, under the supervision of a project advisor, consisting of complete end-to-end production, from design to final product. Development will be assessed via design documents, project plans, progress presentations, culminating in a final exposition in front of a panel of industry experts.
Prerequisite(s): IMD 2900, IMD 3004, IMD 3900, IMD 3901 and fourth-year standing in the IMD program.
Tutorial hours arranged.
Note: Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at central.carleton.ca.
Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at central.carleton.ca