COMP 2501 [0.5 credit] Computer Game Design and Development
Introduction to the practical development of computer games and engine architecture. Topics include: vector and matrix operations; coordinate systems and transformations; physical simulation; collision detection; AI; path planning; hardware-accelerated real-time rendering. Special attention is given to implementation of real-time rendering in a low-level language.
Prerequisite(s): COMP 1501, COMP 2401 with a minimum grade of C-, and MATH 1104.
Lectures three hours a week, tutorial one and a half hours a week.
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