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COMP 4501 [0.5 credit] Advanced Facilities for Real-Time Games

A practical course on advanced facilities of game engines. Such facilities include notions such as physics engines, shadow mapping, lighting with thousands of lights, relief mapping, ambient occlusion, water flow, deferred rendering, occlusion culling, water effects, mirrors, and screen space reflection.
Prerequisite(s): COMP 3501.
Lectures three hours a week.