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COMP 4501 [0.5 credit] Advanced Facilities for Real-Time Games

A practical course on the design and implementation of modern game engines and advanced facilities provided by these engines. Such facilities include systems for rendering 3D scenes; simulating physics; playing animations; game AI; and enabling multi-player games. Students will undertake a significant game development project.
Includes: Experiential Learning Activity
Prerequisite(s): COMP 3501.
Lectures three hours a week.