School of Journalism and Communication
Carleton School of Information Technology
(Faculty of Public Affairs and Faculty of Engineering and Design)
Information Technology (ITEC) Courses
Web Development
Introduction to Web development. Combining graphics, text, audio, and video to create Web sites; developing different, major working Web sites on an individual basis and in groups, using valid HTML5, cascading style sheets (CSS3), JavaScript and XML structures.
Introduction to Interactive Media Design
Overview of interactive multimedia design: user-centred and web design, mark-up languages, project management, design processes for video games, visual effects in movies, ethics, current trends in the field.
Prerequisite(s): For students not enrolled in CSIT programs.
Lectures three hours a week.
Introduction to Programming and Problem Solving
Introduction to basic concepts of procedural programming and algorithm design in C. Topics include: basic variables, functions, operators, program control with iteration and conditionals, I/O operations, text and file processing, structures, arrays, pointers, debugging, algorithmic thinking and pseudocode, computer architecture, operating systems, and libraries.
Precludes additional credit for BIT 1400, COMP 1005, COMP 1405, ITEC 1401.
Lectures/tutorials six hours a week.
Introduction to Scripting and Problem Solving
Introduction to basic concepts of object-oriented scripting and algorithm design in Python. Topics include: basic variables, functions, operators, program control with iteration and conditionals, I/O operations, text and file processing, arrays, tuples, lists, debugging, algorithms and pseudocode, computer architecture, operating systems, and libraries.
Precludes additional credit for BIT 1400, COMP 1005, COMP 1405, ITEC 1400.
Lectures/tutorials six hours a week.
Multimedia Data Management
Issues involving the back-end organization of information focusing on databases and database design, server-side scripting, the structured query language (SQL), digital rights management, and watermarking.
Lectures and tutorials five hours a week.
Data Visualization
Web-based data visualization techniques and systems. Good design practices for visualization, tools for visualization of data from a variety of fields, and programming of interactive web-based visualizations focusing on JavaScript, CSS, SVG and the D3 library.
Lectures/labs five hours a week.
Intermediate Programming
Introduction to object-oriented programming and algorithm design in C++. Topics include code and data encapsulation using classes and objects, inheritance, polymorphism, object-oriented design, data and code abstraction, program efficiency, user interface objects, event-driven systems, and an introduction to linked-lists and searching.
Precludes additional credit for BIT 2400, COMP 1006, COMP 1406, ITEC 2401.
Prerequisite(s): ITEC 1400.
Lectures three hours a week, tutorial three hours a week.
Intermediate Scripting
Introduction to advanced object-oriented scripting and algorithm design in Python. Topics include class design and encapsulation, inheritance, polymorphism, object-oriented design, data and code abstraction, program efficiency, user interface objects, event-driven systems, and an introduction to linked-lists, sorting, and searching.
Precludes additional credit for BIT 2400, COMP 1006, COMP 1406, ITEC 2400.
Prerequisite(s): ITEC 1401.
Lectures/tutorials six hours a week.
Immersive Storytelling
The craft of digital storytelling, creating compelling online and game-engine packages. Using a variety of narrative formats, interactive tools, and digital content, including blogs and RSS feeds, developing an in-depth story using leading edge technologies and techniques.
Workshop three hours a week.
Dynamics and Physics-Based Animation
This course deals with the essentials of physics-based animations and dynamics; topics include basics of animation mechanics, collision detection, particle systems, and dynamic systems (cloth, fluid, and hair).
Precludes additional credit for IMD 4007 (no longer offered).
Prerequisite(s): IMD 3002 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Rigging and Advanced Character Animation
This course covers the elements of rigging and advanced character animation; topics include the basics of forwards/inverse kinematics, controls, and weighting, essentials of human and creature rigging, retargeting, face and body motion capture, and motion studies for advanced keyframe animation.
Prerequisite(s): IMD 3002 and IMD 3900 or equivalent.
Lectures three hours a week, tutorial two hours a week.
Visual Effects and Compositing
This course covers the essentials of Visual FX and compositing, topics include camera setups (motion control systems), set issues, match-moving, image-based lighting, chroma-keying and object extraction, colour correction, 2D tracking, and rotoscoping.
Prerequisite(s): IMD 3002 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Artificial Intelligence for Digital Media
This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.
Prerequisite(s): BIT 2400 or ITEC 2401 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Web Application Frameworks
A detailed look at web application frameworks, focusing client and server-side frameworks that enable more advanced user interactions, including configuration, understanding functionality, and develop with them effectively.
Prerequisite(s): ITEC 1005 or equivalent.
Lecture three hours a week, tutorial two hours a week.
User Experience Design and Accessibility
User experience (UX) of interactive systems, including product and service design, usability and UX research. Emphasis on accessibility, with topics including creating accessible systems for users with a range of abilities, accessibility standards, and validation of designs in a practical context.
Prerequisite(s): IMD 3004 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Digital Audio and Music
Introduces the concepts of digital audio & music specifically how it relates to digital media (games, film, mobile, etc). Topics include, digital audio recording, multitrack production and mixing, foley effects, musical interference and intonations, signal processing for effect, time & spatial variations, and studio recording.
Studio five hours a week.
Virtual and Augmented Reality
Design, development, and evaluation of virtual and augmented reality systems. Topics include VR/AR history, applications, hardware (display and input devices), software, interaction techniques for navigation, selection, manipulation, human factors, and empirical validation. Projects will use modern 3D game engines and VR/AR devices.
Prerequisite(s): IMD 2006 and IMD 3002 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Photo and Non-Photo-Realistic Rendering
This course deals with physically-based rendering methods and techniques in the global illumination field; topics include the rendering equation, ray and path tracing, radiosity rendering, photon mapping, final gather methods, materials and shaders, as well taking a look at non-photo-realistic rendering.
Lecture three hours a week, tutorial two hours a week.
GPU Programming and Real-Time Rendering
This course deals with the programming of the Graphics Processing Unit (GPU); topics include real-time rendering, shaders, and other advanced programming techniques that utilise single-instruction / multiple thread parallel processing units.
Prerequisite(s): BIT 2400 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Directing and Cinematography for Digital Storytelling
This course covers the basics of being a director in a digital storytelling environment, including the basics of direction, dealing with actors, following scripts, and dealing with elements of cinematography; including lighting, cameras, shade, and shadow.
Lecture three hours a week, tutorial two hours a week.
Environment and Architectural Modelling
The course deals with the creation, development, and use of assets for digital environments; with specific focus on the workflows associated with scene construction and architectural modelling for a variety of real-time and non-real-time systems.
Studio five hours a week.
Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at central.carleton.ca
Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at central.carleton.ca