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COMP 1501 [0.5 credit] Introduction to Computer Game Design

Introduction to computer game programming interfaces. Topics may include: game balance and level design; storytelling and narrative; basic game architecture; sprite-based games and isometric games; representation of scenes; user interaction; architecture of game consoles; development tools for game consoles; interaction with game peripherals.
Prerequisite(s): one of COMP 1405, COMP 1005, ECOR 1051, ECOR 1606, SYSC 1005.
Lectures three hours a week, tutorial one and a half hours a week.