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COMP 1501 [0.5 credit] Introduction to Computer Game Design

Introduction to game design and prototyping. Topics include: formal theories of fun; the mechanics-dynamics-aesthetics framework; game economies; game balance; statistical tools for analyzing game mechanics; game settings; and storytelling. Special attention is given to the attributes of games and what makes a game fun.
Includes: Experiential Learning Activity
Prerequisite(s): COMP 1005 or COMP 1405.
Lectures three hours a week, tutorial one and a half hours a week.