COMP 2501 [0.5 credit] Computer Game Design and Development
Introduction to the practical development of computer games and engine architecture. Topics include: vector and matrix operations; coordinate systems and transformations; physical simulation; collision detection; AI; path planning; hardware-accelerated real-time rendering. Special attention is given to implementation of real-time rendering in a low-level language.
Includes: Experiential Learning Activity
Prerequisite(s): COMP 1501, COMP 2401 with a minimum grade of C-, and MATH 1104.
Lectures three hours a week, tutorial one and a half hours a week.
Prerequisite(s): COMP 1501, COMP 2401 with a minimum grade of C-, and MATH 1104.
Lectures three hours a week, tutorial one and a half hours a week.
Co-operative Education
Undergraduate Calendar
http://calendar.carleton.ca/undergrad/regulations/co-operativeeducation/
...2201 , LAWS 2301 , LAWS 2501 , and LAWS 2601...the first work term, COMP 2404 ; Obtained an...
Law
Undergraduate Calendar
http://calendar.carleton.ca/undergrad/undergradprograms/law/
...BIOL, BIT, CHEM, CIVE, COMP, ECOR, ELEC, ENSC...2201 , LAWS 2301 , LAWS 2501 , and LAWS 2601...