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IMD 2006 [0.5 credit] Introduction to Game Design and Development


Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
Includes: Experiential Learning Activity
Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
Lecture three hours a week, tutorial/laboratory two hours a week.

Geography

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Geomatics

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Environmental Studies

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