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ITEC 4011 [0.5 credit] Artificial Intelligence for Digital Media

This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.
Includes: Experiential Learning Activity
Prerequisite(s): BIT 2400 or ITEC 2401 or equivalent.
Lecture three hours a week, tutorial two hours a week.