ITEC 4018 [0.5 credit] GPU Programming and Real-Time Rendering
This course deals with the programming of the Graphics Processing Unit (GPU); topics include real-time rendering, shaders, and other advanced programming techniques that utilise single-instruction / multiple thread parallel processing units.
Includes: Experiential Learning Activity
Prerequisite(s): BIT 2400 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Prerequisite(s): BIT 2400 or equivalent.
Lecture three hours a week, tutorial two hours a week.