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COMP 3501 [0.5 credit] Foundations of Game Programming and Computer Graphics


The theory and practice of 3D graphics for computer games. Topics include: vectors and quaternions; hierarchical transformations; camera and perspective; hardware-accelerated real-time rendering; texture and texture mapping; illumination; and particle systems. Additional topics may include rigid-body motion, character animation, shadows, and screen-space special effects.
Includes: Experiential Learning Activity
Prerequisite(s): COMP 2402 and (COMP 2404 or SYSC 3010 or SYSC 3110) and COMP 2501.
Lectures three hours a week.