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COMP 3501 [0.5 credit] Foundations of Game Programming and Computer Graphics

Mathematical concepts of 3D engines. Topics may include: illumination and visibility determination; quaternions; homogeneous coordinates; transforms; ray tracing; bump mapping; portal systems; polygonal techniques; shadows; and linear and rotational physics.
Prerequisite(s): one of COMP 2402, SYSC 2100, and one of COMP 2404, SYSC 3010, SYSC 3110, and COMP 2501.
Lectures three hours a week.