Carleton School of Information Technology
Algonquin College of Applied Arts and Technology
230 Azrieli Pavilion
613-520-5644
http://bitdegree.ca
This section presents the requirements for programs in:
- Information Resource Management B.I.T.
- Interactive Multimedia and Design B.I.T.
- Network Technology B.I.T.
- Photonics and Laser Technology B.I.T.
Program Requirements
Course Categories
- Carleton University Electives
- Algonquin college Electives
Please check the current lists of approved electives on the program web site.
Information Resource Management
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (12.0) | ||
1. 4.0 credits in: | 4.0 | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IRM 1002 [0.5] | Reference and Information Services | |
IRM 1003 [0.5] | Collections management | |
IRM 1004 [0.5] | Reader’s Advisory Services | |
IRM 1005 [0.5] | Web Interface Development | |
IRM 1006 [0.5] | Subject Analysis and Indexing | |
IRM 1007 [0.5] | Cataloguing | |
IRM 1008 [0.5] | Introduction to Information Resource Management | |
2. 3.0 credits in: | 3.0 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IRM 2002 [0.5] | Legal and Business Information | |
IRM 2003 [0.5] | Classification | |
IRM 2004 [0.5] | Information Management and Digital Preservation | |
IRM 2005 [0.5] | Advanced Cataloguing | |
3. 2.5 credits in: | 2.5 | |
IRM 3001 [0.5] | Scientific and Medical Information | |
IRM 3003 [0.5] | Legal Issues in Information Resource Management | |
IRM 3004 [0.5] | Project management | |
IRM 3006 [0.5] | Data Analysis and Research Methodology | |
IRM 3008 [0.5] | Metadata for IRM | |
4. 2.5 credits in: | 2.5 | |
IRM 4000 [0.5] | Library Software | |
IRM 4001 [0.5] | Archives and Special Collections | |
IRM 4002 [0.5] | Network Technology | |
IRM 4900 [1.0] | Final IRM Project | |
B. Credits Not Included in the Major (8.0 credits) | ||
5. 3.0 credits in: | 3.0 | |
BIT 2000 [0.5] | Introduction to Statistics | |
BIT 2001 [0.5] | Introduction to Business | |
BIT 2002 [0.5] | Marketing in the IT sector | |
CCDP 3006 [0.5] | Communication Skills for IRM | |
IRM 3007 [0.5] | Practicum for IRM | |
IRM 4004 [0.5] | Big Data Analytics and Applications | |
6. 1.0 credit in French Language (see Note 2, below) | 1.0 | |
7. 4.0 credits in electives to be fulfilled by courses taken to complete a Minor (see Note 1, below) | 4.0 | |
Total Credits | 20.0 |
Notes:
- Additional requirements: students must complete a Minor in another academic discipline.
- Language requirement: all students are expected to improve their current French language skill by one credit. Should a student be assessed as fluently bilingual, 1.0 credit of alternate language courses will be accepted. Canadian Aboriginal languages would be encouraged in such cases.
Interactive Multimedia and Design
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (14.0 credits) | ||
1. 3.0 credits in: | 3.0 | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IMD 1000 [0.5] | Introduction to Interactive Multimedia Design | |
IMD 1001 [0.5] | Visual Communication | |
IMD 1002 [0.5] | Visual Dynamics | |
IMD 1004 [0.5] | Design Processes | |
IMD 1005 [0.5] | Web Development | |
2. 3.5 credits in: | 3.5 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IMD 2003 [0.5] | Audio and Video | |
IMD 2006 [0.5] | Introduction to Computer Games | |
IMD 2007 [0.5] | Intro to 3D Animation | |
IMD 2900 [1.0] | Design Studio 1 | |
3. 4.0 credits in: | 4.0 | |
IMD 3002 [0.5] | 3D Computer Graphics | |
IMD 3004 [0.5] | Human Computer Interaction and Design | |
IMD 3005 [0.5] | Sensor-Based Interaction | |
IMD 3006 [0.5] | Software Design for Multimedia Applications | |
IMD 3900 [1.0] | Design Studio 2 | |
IMD 3901 [1.0] | Design Studio 3 | |
4. 3.5 credits in: | 3.5 | |
IMD 4005 [0.5] | Advanced Topics in Multimedia | |
IMD 4006 [0.5] | Advanced Computer Gaming | |
IMD 4007 [0.5] | Advanced Animation and Visual FX | |
IMD 4008 [0.5] | Mobile User Interface Design and Development | |
IMD 4901 [1.5] | Senior IMD Project | |
B. Credits Not Included in the Major CGPA (6.0 credits) | ||
5. 1.5 credits in: | 1.5 | |
BIT 1002 [0.5] | Physics for Information Technology I | |
BIT 1100 [0.5] | Mathematics I for IMD | |
BIT 1101 [0.5] | Mathematics II for IMD | |
6. 1.5 credits in: | 1.5 | |
BIT 2000 [0.5] | Introduction to Statistics | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2006 [0.5] | Elective | |
7. 0.5 credit in: | 0.5 | |
IMD 3003 [0.5] | Communication Skills for IMD | |
8. 0.5 credit in: | 0.5 | |
IMD 4002 [0.5] | Technology and Culture | |
9. 1.0 credit in Arts and Social Sciences electives for IMD | 1.0 | |
10. 1.0 credit in electives for IMD, and/or Directed Studies | 1.0 | |
BIT 4000 [0.5] | Directed Studies | |
Total Credits | 20.0 |
Retention of Work (Interactive Multimedia and Design Program Only)
A portfolio represents a record of the student's progress and design experience over the years, and is an indispensable requirement for any future job application. A portfolio is started in first year and continues to expand until graduation. The School, therefore, requires that each student produce reductions (normally 8 1/2 x 11 inch reproductions, colour or black and white, slides, and/or digital format CD) of his or her work at the end of each term. One copy of the work should be put in the student's portfolio and the other turned in to the instructor for retention in the School's archives. (This facilitates retrospective exhibitions of work, accreditation, publications and any future references for pedagogic purposes.) Original work is the property of the students, but the School retains the right to keep work of merit for up to four years after the date of submission. The School will make every effort to preserve the work in good condition, and will give authorship credit and take care of its proper use.
Network Technology
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (9.0 credits) | ||
1. 2.5 credits in: | 2.5 | |
BIT 1000 [0.5] | Mathematics I for NET | |
BIT 1002 [0.5] | Physics for Information Technology I | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
NET 1002 [0.5] | Networking Fundamentals | |
NET 1006 [0.5] | Routing and Switching | |
2. 1.5 credits in: | 1.5 | |
BIT 2400 [0.5] | Intermediate Programming | |
NET 2000 [0.5] | Intermediate Networking | |
NET 2001 [0.5] | Wide Area Networking | |
3. 2.5 credits in: | 2.5 | |
NET 3000 [0.5] | Database Concepts and SQL | |
NET 3001 [0.5] | Real-time Systems | |
NET 3008 [0.5] | Advanced Network Routing | |
NET 3010 [0.5] | Web Programming | |
NET 3900 [0.5] | Wireless Networks | |
4. 2.5 credits in: | 2.5 | |
NET 4005 [0.5] | Networked Applications | |
NET 4007 [0.5] | Multimedia Networking | |
NET 4010 [0.5] | Secure Mobile Networking | |
NET 4901 [1.0] | Network Technology Project | |
B. Credits Not Included in the Major CGPA (11.0 credits) | ||
5. 2.5 credits in: | 2.5 | |
BIT 1001 [0.5] | Mathematics II for NET | |
BIT 1003 [0.5] | Physics for Information Technology II | |
BIT 1006 [0.5] | Elective | |
NET 1001 [0.5] | Computer Technology Basics | |
NET 1004 [0.5] | Assembly and Machine Language | |
6. 3.5 credits in: | 3.5 | |
BIT 2000 [0.5] | Introduction to Statistics | |
BIT 2001 [0.5] | Introduction to Business | |
BIT 2002 [0.5] | Marketing in the IT sector | |
NET 2002 [0.5] | Desktop & Server Environments | |
NET 2003 [0.5] | Linux Networking | |
NET 2004 [0.5] | Communication Skills for NET | |
NET 2007 [0.5] | Basics of Transmission Systems | |
7. 2.5 credits in: | 2.5 | |
NET 3004 [0.5] | Data Structures | |
NET 3006 [0.5] | Network Management and Measurements | |
NET 3007 [0.5] | Network Security | |
NET 3011 [0.5] | Advanced Network Switching | |
NET 3012 [0.5] | IP Architectures and Solutions | |
8. 2.0 credits in: | 2.0 | |
NET 4000 [0.5] | Emerging Network Technologies | |
NET 4001 [0.5] | Network Simulation | |
NET 4003 [0.5] | Computer Systems Architecture | |
NET 4009 [0.5] | Troubleshooting IP Networks | |
9. 0.5 credit in Arts and Humanities electives for NET. | 0.5 | |
Total Credits | 20.0 |
Photonics and Laser Technology
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (10.0 credits) | ||
1. 3.5 credits in: | 3.5 | |
BIT 1203 [0.5] | Physics for Photonics I | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
PLT 1002 [0.5] | Trends in Photonics | |
PLT 1003 [0.5] | Optics/Optical Fibers I (Principles) | |
PLT 1005 [0.5] | Introduction to Optics | |
PLT 1006 [0.5] | Introduction to Automation and Simulation | |
PLT 1007 [0.5] | Assembly and Machine Language | |
2. 2.0 credits in: | 2.0 | |
BIT 2007 [0.5] | Mathematics III for PLT | |
PLT 2003 [0.5] | Laser Systems | |
PLT 2005 [0.5] | Circuits and Signals | |
PLT 2006 [0.5] | Semiconductors | |
3. 2.0 credits in: | 2.0 | |
PLT 3003 [0.5] | Electro Magnetics | |
PLT 3004 [0.5] | Design of Optical Components and Systems | |
PLT 3009 [0.5] | Project Management | |
PLT 3010 [0.5] | Data Structures | |
4. 2.5 credits in: | 2.5 | |
PLT 4001 [0.5] | Optoelectronic Devices | |
PLT 4006 [0.5] | Image and Signal Processing | |
PLT 4900 [1.0] | Photonics Research Project | |
PLT 4007 [0.5] | Introduction to Solid State Physics | |
B. Credits Not Included in the Major CGPA (10.0 credits) | ||
5. 1.5 credits in: | 1.5 | |
BIT 1200 [0.5] | Mathematics I for PLT | |
BIT 1201 [0.5] | Mathematics II for PLT | |
BIT 1204 [0.5] | Physics for Photonics II | |
6. 4.5 credits in: | 4.5 | |
BIT 2000 [0.5] | Introduction to Statistics | |
BIT 2001 [0.5] | Introduction to Business | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2004 [0.5] | Differential Equations For Photonics | |
BIT 2005 [0.5] | Multivariate Calculus for Photonics | |
BIT 2400 [0.5] | Intermediate Programming | |
PLT 2001 [0.5] | Fundamentals of Light Sources | |
PLT 2002 [0.5] | Optical Communication Networks I | |
PLT 2008 [0.5] | Manufacturing Photonics Components | |
7. 2.0 credits in: | 2.0 | |
PLT 3000 [0.5] | Optical Communication Networks II | |
PLT 3001 [0.5] | Photonics Manufacturing Systems | |
PLT 3002 [0.5] | Real-time Systems | |
PLT 3008 [0.5] | Communication Skills for PLT | |
8. 1.0 credit in: | 1.0 | |
PLT 4000 [0.5] | Introduction to Quantum Information | |
PLT 4004 [0.5] | Biomedical Photonics | |
9. 0.5 credit in Arts and Humanities electives for PLT. | 0.5 | |
10. 0.5 credit in Free Electives | 0.5 | |
Total Credits | 20.0 |
Information Technology (BIT) Courses
Mathematics I for NET
Tailored for students in the Network Technology program, this course covers basic concepts in functions (polynomials, exponential, logarithmic) and introduces concepts of limits, derivatives and rules of differentiation, applications of differentiation (max-min problems, curve sketching) and integration.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Mathematics II for NET
Tailored for students in the Network Technology program, this course covers systems of linear equations, vector space of n-tuples, subspaces and bases, matrix transformations, kernel, range, matrix algebra and determinants, inner products and orthogonality, eigenvalues, diagonalization and applications.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial and laboratory one hour a week.
Physics for Information Technology I
An introductory course on energy, thermodynamics, sound and electromagnetic waves, optics, and modern physics. Practical skills are learned in the laboratory, which is a required part of the course.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial three hours/laboratory three hours alternate weeks.
Physics for Information Technology II
Electrostatics, electric field and potential. Capacitors, inductors. Study of DC and AC Circuits. Introduction to semiconductors. Practical skills are learned in the laboratory, which is a required part of the course.
Prerequisite(s): BIT 1002.
Lectures three hours a week, tutorial three hours/laboratory three hours alternate weeks.
Elective
Students must choose from among a list of approved Electives at Algonquin College.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Mathematics I for IMD
Tailored for students in the Interactive Multimedia Design program, this course covers basic concepts in functions (polynomials, exponential, logarithmic) and introduces concepts of limits, derivatives and rules of differentiation, applications of differentiation (max-min problems, curve sketching) and integration.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Mathematics II for IMD
Tailored for students in the interactive Multi-media Design program, this course covers systems of linear equations, vector space of n-tuples, subspaces and bases, matrix transformations, kernel, range, matrix algebra and determinants, inner products and orthogonality, eigenvalues, diagonalization and applications.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial and laboratory one hour a week.
Mathematics I for PLT
Limits. Differentiation of the elementary functions, including trigonometric functions. Rules of differentiation. Applications of differentiation: max-min problems, curve sketching, approximations. Introduction to integration: definite and indefinite integrals, areas under curves, fundamental theorem of calculus.
Prerequisite(s): Ontario Grade 12 Mathematics: Advanced Functions; or MATH 0005 and MATH 0006; or equivalent. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Mathematics II for PLT
Systems of linear equations; vector space of n-tuples, subspaces and bases; matrix transformations, kernel, range; matrix algebra and determinants. Dot product. Complex numbers (including de Moivre's Theorem, and n-th roots). Eigenvalues, diagonalization and applications. Note: MATH 1119 is not an acceptable substitute for BIT 1201.
Prerequisite(s): Ontario Grade 12 Mathematics: Advanced Functions, or MATH 0005, or equivalent, or permission of the School. restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial and laboratory one hour a week.
Physics for Photonics I
Mechanics, properties of matter, thermodynamics. Applications chosen in part from the life sciences.
Prerequisite(s): (i) Grade 12 Mathematics: Advanced Functions or equivalent; or (ii) Grade 12 Mathematics: Calculus and Vectors or equivalent, or MATH 1007 or BIT 1200 (may be taken concurrently); or (iii) permission of the Department.Restricted to students in the B.I.T. degree program.
Lectures three hours a week, laboratory or tutorial three hours a week.
Physics for Photonics II
Electricity and magnetism, DC and AC circuits, wave motion and light. Elements of modern physics. Applications chosen in part from the life sciences.
Prerequisite(s): BIT 1203 or PHYS 1001 or PHYS 1003 or PHYS 1007 or permission of the Department. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, laboratory or tutorial three hours a week.
Introduction to Programming and Problem Solving
Introduction to basic concepts of algorithm design and computer programming in C/C++. Topics include computer architecture, algorithms and pseudocode, basic operators, variables and functions, program control with iteration and conditionals, I/O operations, text processing, structures, arrays, pointers, and debugging.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory three hours a week.
Introduction to Statistics
This course covers data analysis, introduction to probability theory, some standard discrete and continuous distributions and their application to interval estimation and significance testing, computational aspects of statistics.
Prerequisite(s): restricted to students in the BIT degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Introduction to Business
An overview of the most fundamental business functions. The management of people, human resources, marketing, accounting and finances, business law and operations.
Lectures: three hours a week.
Marketing in the IT sector
Basic problems and practices in marketing. Marketing strategies, planning, packaging, branding and promotion at the level of the individual firm; distribution channels.
Lectures three hours a week.
Differential Equations For Photonics
First-order equations, linear second- and higher-order equations, linear systems, stability of second-order systems.
Prerequisite(s): BIT 1201 and BIT 2007 or MATH 1002 and MATH 1102 or MATH 1107 and MATH 2007, either previously or concurrently; or equivalents; or permission of the School. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, laboratory three hours a week.
Multivariate Calculus for Photonics
Curves and surfaces. Polar, cylindrical and spherical coordinates. Partial derivatives, gradients, extrema and Lagrange multipliers. Exact differentials. Multiple integrals over rectangular and general regions. Integrals over surfaces. Line integrals. Vector differential operators. Green’s Theorem, Stokes’ theorem, Divergence Theorem. Applications.
Precludes additional credit for MATH 2000, MATH 2004 and MATH 2008.
Prerequisite(s): BIT 2004 or MATH 1005 or MATH 2007; and ii) BIT 1201 or MATH 1104 or MATH 1107; or permission of the School. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial one hour a week.
Elective
Students must choose from among a list of approved Electives at Algonquin College.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, or as arranged.
Mathematics III for PLT
Techniques of integration, improper integrals. Polar coordinates, parametric equations. Indeterminate forms, sequences and series, Taylor's formula and series.
Prerequisite(s): BIT 1200 or MATH 1004; or permission of the School. restricted to students in the B.I.T. degree program.
Lectures: three hours a week, tutorial/laboratory one hour a week.
Multimedia Data Management
Concepts and fundamentals of database systems. Design of relational databases, normalisation, referential integrity, structured query language (SQL), server-side scripting, organisation of multimedia content, dynamic page loading, storage and compression of media, media network considerations, digital watermarking and rights management.
Prerequisite(s): BIT 1400 and IMD 1005 or IRM 1005.
Lecture three hours a week, tutorial/laboratory two hours a week.
Intermediate Programming
Introduction to object-oriented programming using C++ language. Topics include detailed study of pointers and structures, encapsulation of data and code through objects and classes, inheritance, polymorphism, object- oriented program design, class libraries, user interface objects and event-driven systems.
Prerequisite(s): BIT 1400. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory three hours a week.
Co-operative Work Term
Directed Studies
A course of independent study under the supervision of a member of the School of Information Technology, open only to students in the B.I.T. program. Students are required to obtain their supervisor's written approval prior to registration and are limited to one such course in their programs.
Selected Topics in Information Technology
Topics not ordinarily treated in the regular course program due to their contemporary subject matter. The choice of topics varies from year to year.
Lecture three hours a week.
Interactive Multimedia and Design (IMD) Courses
Introduction to Interactive Multimedia Design
Overview of interactive multimedia design including copyright, user-centred design, web design and mark-up languages, general logic design, multimedia project management, design processes for animated film, video game development, visual effects in movies, ethics and current trends in the field.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lecture three hours a week.
Visual Communication
Visual communication techniques commonly used to draft concepts and ideas to support scripts for film, animation, HCI, and/or game development. Topics include: storyboarding, composition, vanishing point, line quality, visual timing, perspective, depth of field, body language and life drawing. A digital drawing tablet is required.
Workshop three hours a week.
Visual Dynamics
Fundamentals of composition with emphasis on realistic rendering. Students learn how to execute thumbnails and design comprehensives. Topics include illustration, type, colour, texture, proximity and unity, alignment, repetition and continuity, contrast, size relationships, balance, rhythm, negative space, cropping and view selection.
Workshop three hours a week.
Design Processes
Design fundamentals using industry standard software techniques and workflow are explored. Topics include: gestalt principles, grids systems, colour, texture, raster and vector image production, and typography. Students design for publication to output such as Web, print, and electronic book formats. Required digital drawing tablet.
Workshop three hours a week.
Web Development
Introduction to Web development. Combining graphics, text, audio, and video to create Web sites; developing different, major working Web sites on an individual basis and in groups, using valid xHTML, cascading style sheets (CSS), JavaScript and XML structures.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Workshop five hours a week.
Audio and Video
The creation, production and editing of audio and video for multimedia applications. Topics include single camera recording and capture techniques through to post-production editing. Emphasis is placed on production and operation skills while adhering to industry standard costs and deadlines.
Workshop four hours a week.
Introduction to Computer Games
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
Lecture three hours a week, tutorial/laboratory two hours a week.
Intro to 3D Animation
Introduction to the basics of 3D computer animation. Topics include: introduction of 3D animation packages, 12 Principles of Animation, character design, character animation (walking/locomotion, motion, and poses), soft-body animation (shape interpolation and facial animation), and acting for animators.
Prerequisite(s): IMD 1001 and second-year standing in the IMD program.
Lecture/workshop three hours a week.
Design Studio 1
Advanced practical studio-based sessions in project management and web development. Topics include: project management styles, team collaboration techniques, prototyping, project and content management, marketing, testing, and product evaluation culminating into a major group web project using client-side and server-side technologies.
Studio/lecture eight hours a week.
3D Computer Graphics
Technical aspects of 3D computer graphics. Homogeneous transformations, viewing pipeline, cinematography, modeling techniques (explicit and implicit), scene composition, level of detail methods, advanced lighting techniques (BRDF, IBL, subsurface-scattering), 2D/3D texturing, local/global illumination, match-moving, rendering methods, and shaders.
Lectures three hours a week, tutorial/laboratory two hours per week.
Communication Skills for IMD
Development of competence in written and oral communication related to multimedia design. Needs analyses, use-case scenarios, development and management of content, technical reports, and related project documents; oral presentations.
Lecture and tutorial three hours a week.
Human Computer Interaction and Design
Introduction to concepts centered on Human-Computer Interaction from hardware and software perspectives. Topics include design principles, usability principles and engineering, solving user-centred problems, device interaction, and graphical user interface design (2D and 3D interfaces).
Lectures three hours a week.
Sensor-Based Interaction
Development of interactive applications that connect the physical and virtual space. Topics include using external devices and sensor hardware, sensing objects and people, gestural input, computer vision, processing of live audio input, and networked software and devices.
Prerequisite(s): BIT 2400.
Lecture/ workshop four hours a week.
Software Design for Multimedia Applications
Provides students with knowledge and expertise to design and develop complex software systems and programs for common multimedia applications. Topics include: data structures, system and requirement analysis, component identification, common design patterns, and working with reusable components.
Design Studio 2
Intermediate practical studio sessions covering the creative aspects of 3D graphics and animation. Topics include: environment and character modeling, texturing, using bump/displacement maps, advanced materials, 3D cameras, various lighting, keyframe animation, and rendering methods.
Studio/lecture eight hours a week.
Design Studio 3
Studio-based course focuses on interdisciplinary group work, and the use of reality-based/ natural-based interfaces for multiuser interaction, understanding social and environmental context in physical design, basic networking, advanced sound design, and haptic feedback.
Studio/lecture eight hours a week.
Technology and Culture
An examination of the relationship between communication technology and society. The course examines the factors that contribute to changes in the collection, storage and distribution of information and the cultural implications of these changes.
Seminar three hours a week.
Advanced Topics in Multimedia
Advanced topics in multimedia industry not ordinarily treated in the regular course program due to their contemporary subject matter. The choice of topics varies from year to year.
Prerequisite(s): fourth-year standing in the IMD program.
Lecture three hours a week.
Advanced Computer Gaming
Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: target audience and inclusive/accessible design, interaction design and emerging technologies, artificial intelligence, interactive stories, procedural content generation, serious games and gamification.
Lecture three hours a week, tutorial/laboratory two hours a week.
Advanced Animation and Visual FX
Advanced topics in animation and visual FX, covering the more technical aspects, including: match-moving, image-based lighting, chromakeying, motion capture of face and body, character rigging (Forward/Inverse kinematics, controls, weighting), retargeting, particle systems, and dynamic systems (cloth, fluid, and hair).
Prerequisite(s): IMD 2007, IMD 3002 and IMD 3900.
Lecture three hours a week, tutorial/laboratory two hours a week.
Mobile User Interface Design and Development
Design, development, and evaluation of user interfaces for mobile applications. Topics include: user-centered design methods and develop mobile applications employing the various input and output capabilities available on mobiles, e.g., multi-touch, device motion/rotation, video/audio capture, vibration.
Lecture three hours a week, tutorial/laboratory two hours a week.
Senior IMD Project
Student-initiated design project, developed in association with a project supervisor, and external industry advisor, supported by a written report (with printed and electronic versions), seminar discussions, and appropriate methods of two and/or three- dimensional representation. All proposals must be approved by the Program Project Committee.
Tutorial hours arranged.
Information Resource Management (IRM) Courses
Reference and Information Services
Introduction to the theory and techniques needed to conduct reference interviews and interpret reference queries. Students learn to select and use general reference sources such as dictionaries, encyclopedias, directories, bibliographies, periodical indexes, almanacs, and handbooks in print, and electronic formats.
Lectures two hours a week, tutorial/laboratory two hours a week.
Collections management
Introduction to the principals of collections management including techniques and procedures for selecting, ordering and receiving library materials, accounting, collection development and automated acquisitions. Students also learn policies and procedures required for circulation, document delivery and interlibrary loans.
Lectures two hours a week, tutorial/laboratory two hours a week.
Reader’s Advisory Services
Students become familiar with fiction and non-fiction materials available to various categories of clients and learn how to market them. In addition, students further develop through various assignments their researching, writing, speaking, listening and communication skills.
Lectures three hours a week.
Web Interface Development
Combining graphics, text, audio and video to develop websites on an individual basis and in groups, using latest versions of HyperText Markup Language(HTML), Cascading Style Sheets (CSS), JavaScript and data interchange formats such as Extensible Markup Language(XML) and JavaScript Object Notation(JSON).
Lectures three hours a week, tutorial/laboratory one hour a week.
Subject Analysis and Indexing
Students learn the basic theory of subject analysis and indexing methods used to provide access to library materials and literature. Practical instruction makes use of thesauri, as well as standard subject heading lists, such as Sears and Library of Congress.
Lectures two hours a week, tutorial/laboratory two hour a week.
Cataloguing
The catalogue is the main finding aid to the collection of the library. Students learn the basic principles and concepts of international standards used to describe library materials. In-class exercises, lectures and practical experience help students apply these cataloguing standards.
Prerequisite(s): restricted to students in the B.I.T. program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Introduction to Information Resource Management
Students develop understanding of the concepts of information retrieval, creation, evaluation,organization and client service. Knowledge of legal and ethical implications of information and current trends in the field is studied. Through in-class lectures and hands-on activities, students gain an overview of the field.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week.
Legal and Business Information
Students develop skills in planning and executing information searches and evaluating print and electronic resources. Students learn to locate information on selected topics, compile subject-specific annotated bibliographies and instruct library clients in the use of specialized materials and databases.
Classification
How to interpret and apply Dewey Decimal and Library of Congress Classification systems. Also includes analysis of the subject content of materials, building notation, using tables, shelf-listing techniques and creating unique book numbers.
Information Management and Digital Preservation
Essentials of information management in an organization including the life cycle management of files in paper and the electronic environment. This course will also cover contemporary issues in information management and digital preservation.
Advanced Cataloguing
Libraries purchase and provide access to a wide variety of print and electronic resources. Building on work done in IRM 1001, students learn to interpret international cataloguing standards to describe more complex materials. In-class exercises, lectures and practical experience help students apply these cataloguing standards.
Prerequisite(s): IRM 1007.
Lectures two hours a week, tutorial/laboratory two hours a week.
Scientific and Medical Information
Students enhance their knowledge of print and electronic reference sources in science and technology. Students learn to compile specialized subject-specific bibliographies and assignments provide training in the use of science and technology reference sources.
Legal Issues in Information Resource Management
In-depth analysis and assessment of copyright and other forms of intellectual property. Legal issues related to information technology. Topics may include privacy, surveillance and monitoring, access to information, freedom of expression, Charter and human rights issues, and security.
Lectures three hours a week.
Project management
Identification, selection, initiation, and organization of projects. Risk assessment, budget issues, communication, project scheduling, performance monitoring and control. Emphasis on practical techniques related to the field of information management using case studies.
Lectures two hours a week, tutorial/laboratory two hours a week.
Data Analysis and Research Methodology
Introduction to the logic and design of research. Qualitative and quantitative research methodology with emphasis on the application and interpretation of statistical techniques for data analysis. These may include,but are not limited to,bivariate and multivariate analysis,distribution analysis, visual data analysis, market basket analysis.
Prerequisite(s): BIT 2000.
Lectures three hours a week.
Practicum for IRM
Students will design and complete a project related to information management under the supervision of a faculty member or librarian. This course provides the opportunity to apply knowledge gained in previous courses.
Tutorial/laboratory eight hours a week.
Metadata for IRM
Students develop an understanding of key metadata schema and apply standards to describe range of digital resources. The metadata schemes include focus on Dublin Core (DC) and MODS with select coverage of specialist schema. Through in-class lectures and hands-on activities, students apply metadata schemes.
Prerequisite(s): IRM 2005.
Lectures two hours a week, tutorial/laboratory two hours a week.
Library Software
Using skills and knowledge of automated systems already developed in introductory courses, students learn the theory and receive the hands-on practice needed to use library databases. A component on choosing and comparing library software is included.
Lectures two hours a week, tutorial/laboratory one hour a week.
Archives and Special Collections
Principles and methods used by archivists and record managers in organizing their collections for better access and retrieval. Students also learn aspects of physical bibliography, the book trade, preservation and conservation of books and how to exhibit such material.
Lectures three hours a week.
Network Technology
Foundation knowledge for computer networks and communications. Topics include basic network design, layered communications models, IP addressing and subnets, and industry standards for networking media and protocols, with an emphasis on TCP/IP protocol suite and Ethernet environments.
Big Data Analytics and Applications
Introduction to Big Data. Topics include: big data mining and analysis techniques like Association Rule Mining, Classification, Clustering, Linear Regression, using R, Hadoop, Hadoop Distributed File System, and related technologies. Applications on other domains like networks, finance, and/or business.
Final IRM Project
Student-initiated project developed in association with a project supervisor and external information resource management advisor. Project is supported by a written report, seminar discussions and final presentation. All proposals must be approved by the IRM Program Project Committee.
Tutorial hours arranged.
Network Technology (NET) Courses
Computer Technology Basics
Construction and function of PCs. Introduces technical concepts and terminology relating to system boards, system busses, input/output devices, memory, microprocessors and peripherals. Interaction of software and hardware; data storage; performance issues.
Lectures two hours a week, tutorial/laboratory two hours a week.
Networking Fundamentals
Foundation knowledge for computer networks and communications. Topics include basic network design, layered communications models, IP addressing and subnets, and industry standards for networking media and protocols, with an emphasis on TCP/IP protocol suite and Ethernet environments.
Lectures three hours a week, tutorial/laboratory two hours a week.
Assembly and Machine Language
Structured approach to assembly language programming. Topics include data and address registers, data and address busses, condition code register and stack pointers, machine code format, instruction sizes, operand encoding, translation of source code into machine language, and how the processor executes instructions.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Routing and Switching
Introduction to routing and switching concepts including, static and dynamic routing, trunking and VLANs. Topics include configuring routers and switches and resolving common configuration and reachability issues.
Prerequisite(s): NET 1002.
Lecture three hours a week, tutorial/laboratory three hours a week.
Intermediate Networking
Architecture, components and operations of routers and switches in larger and more complex networks. Topics include configuration and troubleshooting of OSPF (with introduction to multi-area), EIGRP, STP, redundancy techniques and WiFi in SOHO environments.
Wide Area Networking
Theory and technologies extending LANs to WANs including the relevant networking architectures and services. Data link protocols for WAN, network security, tunneling, VPNs and network monitoring, with a focus on implementation and troubleshooting.
Desktop & Server Environments
Using Windows Server, study features such as file system, system utilities, memory management, boot process troubleshooting and UI customizations. Client-server architecture is examined with a focus on server configuration and administration, connection to a domain, remote desktop, and services including DHCP, DNS and Active Directory.
Lecture two hours a week, tutorial/laboratory two hours a week.
Linux Networking
Introduction to Unix and Linux operating systems, the command line, and network server operating environments. Students study Unix/Linux as a network server, including the configuration of services and protocols such as DNS, NTP, SSH, SMB, SMTP, POP3, IMAP, HTTP, and DHCP. Basic server security is introduced, including the creation of firewalls.
Communication Skills for NET
Development of competence in written and oral communication in relation to network design, development, and management. Focus on technical reports, proposals, and other related project documents; formal and informal oral presentations.
Lecture and tutorial three hours a week.
Basics of Transmission Systems
Introduction to the physical layer of digital communication. Coverage of the transmission media (copper, fiber, cable, wireless), modulation, coding, equalization and synchronization. Examples: dial up modems, ADSL, Ethernet, T-carrier, Cable modem, SONET and wireless LAN. Factors affecting transmission error rates. Lab and field test equipment.
Database Concepts and SQL
Concepts and fundamentals of relational database systems. Students learn how to design relational databases starting from a conceptual data model, following accepted logical and physical design principles. Topics include normalisation, referential integrity, SQL, DDL and SQL DML & ODBC and data extraction/filtering techniques.
Lecture two hours a week, tutorial/laboratory two hours a week.
Real-time Systems
Principles of event-driven systems, review of computer organization; parallel and serial interfaces; programmable timer; I/O methods; polling and interrupts. Real-time kernels. Critical design consideration: concurrency, dead lock, synchronization. Maintaining and improving system performance. Programming exercises in low and high level languages.
Lectures three hours a week, tutorial/laboratory two hours a week.
Data Structures
Specification and design of abstract data types and their implementation as stacks, queues, trees, tables and graphs. Common and useful examples. Parsing and finite state machines. Analysis of algorithms, recursion, re-entrance. Special focus: abstraction, interface specification and hierarchical design using object-oriented programming.
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory two hours a week.
Network Management and Measurements
Network management fundamentals, standards, and protocols. The Simple Network Management Protocol (SNMP). Structure of Management Information and MIB. SNMP management challenges and the need for real-time measurements. Introduction to tools and applications for network measurements and monitoring.
Lectures three hours a week, tutorial/laboratory two hours a week.
Network Security
Basics of network security. Students are introduced to the goals of IT security, common threats and countermeasures including firewalls, intrusion detection and prevention systems (IDPS) and virtual private networks. Several operating environments will be studied as examples. Also includes a section on computer ethics.
Advanced Network Routing
Routing IP at the enterprise level, within and between, autonomous systems. Advanced control and optimization of routing protocols and manipulation of traffic paths with a focus on multi-area OSPF and EIGRP. Working knowledge of Internet reachability via BGP.
Web Programming
Architectures, protocols and languages used to develop dynamic Web content, including HyperText Markup Language (HTML, DHTML), Universal Resource Identifiers (URI) and HyperText Transport Protocol (HTTP) and Common Gateway Interface (CGI). JavaScript and Java are used to model cross-platform Web programming.
Lectures three hours a week, tutorial/laboratory two hours a week.
Advanced Network Switching
VLANs and inter-VLAN routing in a multilayer switched environment. Variants of STP and the use of related enhancements. Techniques for network redundancy and load balancing. Securing a switched infrastructure. Architectures and techniques for delivering converged and multimedia traffic (voice, video) in the enterprise.
IP Architectures and Solutions
An exploration of various deployment options that can be implemented atop an IP network core. The focus is on techniques, technologies and architectures that serve to enhance IP delivery and connectivity, or provide a service leveraging the IP infrastructure. Includes Layer 2 and 3 VPNs.
Wireless Networks
Design and configuration of Wi-Fi networks as used in commercial and enterprise venues. Topics include 802.11 family of protocols, wireless transmission, RF design, security methods and protocols, and system design. Topologies include campus, bridge and remote access.
Lectures two hours a week, tutorial/laboratory three hours a week.
Emerging Network Technologies
Overview of technologies, protocols and techniques related to Information Technology networking that are either in their early stage of adoption or are not yet mainstream (i.e. beta or prototype stage). Focus will vary from year to year to reflect the evolutionary nature of this domain.
Also offered at the graduate level, with different requirements, as ITEC 5110, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Network Simulation
Introduction to discrete event simulation; fundamental stochastic models for networking; queueing theory; deterministic algorithms for networking; confidence intervals; introduction to network modeling. Use of simulation tools to develop and test scenarios including traffic monitoring, congestion, routing protocols, resource utilization and growth planning.
Also offered at the graduate level, with different requirements, as ITEC 5113, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Computer Systems Architecture
History and evolution of computers. Models and functional descriptions of CPU, bus, memory, I/O. Internal data transfer and storage concepts. Bus protocols. Memory organization and cache principles. Digital logic and simple logic designs of CPU, buses, memory. Concepts of virtual machines, parallel computing, cloud computing.
Lectures three hours a week, tutorial/laboratory one hour a week.
Networked Applications
Architectures for computing in modern data networks that adopt the Internet architecture. Topics covered include socket programming, RPC and RMI. Client-server and peer-to-peer models. Emerging application architectures.
Also offered at the graduate level, with different requirements, as ITEC 5114, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Multimedia Networking
Audio and video compression. H.261, JPEG, MPEG and DVI. Accessing audio and video from a web server. Real Time Streaming Protocol (RTSP). Multimedia operating systems. Multimedia database. Network support for multimedia applications. Multimedia synchronization.
Also offered at the graduate level, with different requirements, as ITEC 5111, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Troubleshooting IP Networks
Integrates planned maintenance and troubleshooting techniques, including, tools, applications and formalized methodologies. Study of issues in focused areas (such as routed vs. switched environments, addressing services, performance, security, multimedia), culminating in problem resolution throughout a complex enterprise network.
Lectures three hours a week, tutorial/laboratory three hours a week.
Secure Mobile Networking
The concept, principle and rationale of mobile networking. Mobile network architecture, protocols, mobility management, routing and mobile TCP/IP; Security challenges, vulnerabilities and threats in mobile networks; Security defense techniques and countermeasures in mobile networks.
Also offered at the graduate level, with different requirements, as ITEC 5112, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory one hour a week.
Network Technology Project
This course provides the opportunity to apply knowledge gained in previous courses towards the design and implementation of a major Networking related project. Working in teams or as individuals under the direction of faculty members, students undertake projects internally or in collaboration with industry.
Tutorial hours arranged.
Photonics and Laser Technology (PLT) Courses
Trends in Photonics
Survey of the history and future of photonics. Photonics benefits and impact on technology and society. Emerging applications of photonics in industry and commercial products. The forces (business, social, political, economic, technical, and educational) that influence the development, adoption and success or failure of technologies.
Lectures one hour a week, tutorial/laboratory two hours a week.
Optics/Optical Fibers I (Principles)
Principles of optics, optical fiber, waveguides and hands-on experience with optical components. Optical fiber manufacturing and variety of industrial applications. Topics covered include: optical sources, detectors, fiber modes and mode-coupling, couplers, multiplexers, optical amplifiers, physical layer of optical networks, dispersion and nonlinear effects management.
Lectures / laboratory or tutorial four hours a week.
Introduction to Optics
Physics of waves, optics and light propagation through lectures and lab experiments. Geometrical optics, refraction and reflection, interference, diffraction and polarization, thin lens equation, laser beams, Michelson interferometer, birefringence, and Abbe theory of imaging. Electromagnetic spectrum, quantum nature of light, photons, and photoelectric effect.
Lectures / laboratory or tutorial five hours a week.
Introduction to Automation and Simulation
Introduction to basic programming in both the Matlab and Labview environments. Program development, basic structures (loops, control structures), I/O, data visualization and graphing will be covered. Students will learn to use Labview to develop basic applications and model simple physical systems with Matlab.
Lectures two hour a week, tutorial/laboratory three hours a week.
Assembly and Machine Language
Structured approach to assembly language programming. Topics include data and address registers, data and address busses, condition code register and stack pointers, machine code format, instruction sizes, operand encoding, translation of source code into machine language, and how the processor executes instructions.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Fundamentals of Light Sources
Introduction to incoherent light sources and lasers. Lasers operation, energy levels, quantum mechanics basics. Pumping/excitation, population inversion, laser cavity design, gain and loss, and characteristics of laser emission. An extensive lab manual of relevant experiments, variety of lasers, spectrometers, and detection equipment will be used.
Lectures two hours a week, tutorial/laboratory two hours a week.
Optical Communication Networks I
Fiber-laser implementation and optical networks, topologies, OSI, SONET/SDH, synchronous payload envelope, virtual tributaries, optimized mapping techniques, and optical carriers (OC-n/STM-m). Extensive lab manual and hands-on experience using state-of-the-art Optophotonics Lab to work on OAM; P, facility/equipment, synchronization, bandwidth management, and performance monitoring and other functionalities.
Laser Systems
Laser theory, devices and systems. Safety procedures, laser power supplies, and laser system applications. Solid state, gas, and other types of lasers. Basic material processing, micro machining, bio/medical, and military applications will be covered. Hands-on experience with advanced laser equipment in lab.
Circuits and Signals
Students learn properties of electricity and measurement techniques. Topics covered include RMS, average, applied, peak-to-peak and instantaneous values. Lab experiments deal with RC and RL circuits and LC filters. RLC circuits, and series and parallel resonance are also covered.
Lectures two hours a week, laboratory and problem analysis three hours a week.
Semiconductors
Fundamentals of logic circuitry in digital systems are studied including basic logic gates, Boolean algebra, signal decoding, logic circuit design, flip-flop circuits, timers and counters. The proper use of semi-conductor components is demonstrated through the use of laboratory experiments.
Lectures two hours a week, laboratory and problem analysis three hours a week.
Manufacturing Photonics Components
Manufacturing techniques and methods used to produce photonics components and devices/systems. Micro assembly, adhesives, optical tests and measurement, lean manufacturing and quality control standards (Telcordia). Laboratory exposure to optical component production processes: grinding, polishing, coating, mounting, tolerance and accuracy.
Prerequisite(s): PLT 1002. Restricted to students in the B.I.T. degree program.
Lectures / laboratory or tutorial four hours a week.
Optical Communication Networks II
Operation, management and maintenance of metro/long haul optical network elements and systems. Hands-on skills using GUI, Transaction Language One (TL1), optical network management to perform line and path protection, alarm provisioning, security and data communications, optical network backup and restore, load upgrade and installation management.
Photonics Manufacturing Systems
Laser based manufacturing, measurement and control systems, further applications of laser machining, welding, emphasizing industrial real world systems. Extensive hands on laser lab experiments, measurement jigs, scanners, swept wave systems (SWS), motion stages, optics, wavelength measuring, pulse detection, oscilloscopes, digital spectrometers.
Real-time Systems
Principles of event-driven systems, review of computer organization; parallel and serial interfaces; programmable timer; I/O methods; polling and interrupts. Real-time kernels. Critical design consideration: concurrency, dead lock, synchronization. Maintaining and improving system performance. Programming exercises in low and high level languages.
Lectures three hours a week, tutorial/Laboratory two hours a week.
Electro Magnetics
Review of basic vector calculus followed by an introduction to electrostatics and magnetostatics. Maxwell's equations and EM wave solutions. EM waves in dielectrics media, reflection, refraction,Fresnel relations and Brewster angle. Introduction to guided waves emphasizing slab waveguides.
Lecture and tutorial three hours a week.
Design of Optical Components and Systems
Optical ray-tracing for analysing systems of sources, lenses, mirrors, prisms, fibers, diffractive elements, MEMS. Zemax® fundamentals, pupils, aspherics, non-sequential tracing, aberrations, image metrics, optimization/merit functions. Applications: imaging, illumination, lasers. Trade-offs, mechanical constraints, tolerances and cost. Physical optics modeling of bean propagation. Near-field diffraction and waveguides.
Communication Skills for PLT
Development of competence in written and oral communication. Focus on technical reports, proposals, and other related project documents; formal and informal oral presentations.
Lecture and tutorial three hours a week.
Project Management
Identification, selection, initiation, and organization of projects. Risk assessment, budget issues, communication, project scheduling, performance monitoring and control. Emphasis on practical techniques related to the field of photonics using case studies.
Lectures two hours a week, tutorial/laboratory two hours a week.
Data Structures
Specification and design of abstract data types and their implementation as stacks, queues, trees, tables and graphs. Common and useful examples. Parsing and finite state machines. Analysis of algorithms, recursion, re-entrance. Special focus: abstraction, interface specification and hierarchical design using object-oriented programming.
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory two hours a week.
Introduction to Quantum Information
Basic elements of quantum mechanics will be reviewed. Applications of quantum mechanics covered may include: quantum optics, teleportation, information, computing and cryptography.
Lectures three hours a week, problem analysis two hours alternate weeks.
Optoelectronic Devices
Review of semiconductors, semiconductor lasers, detectors, photovoltaics. Electro, magneto and acousto-optic modulation devices. Transmitters, receivers, photo diodes, fiber sensors, and amplifiers, Mach–Zehnder interferometers. Polarization-mode dispersion. Experiments on non-linear optical elements, Sagnac and ring resonator, optical modulation.
Biomedical Photonics
Biological and medical photonics. Effect of light on biological systems, medical imaging, medical treatments, biological research and bio/medical applications. Laser manipulation of cells, laser surgery, and photo-therapy. Biophotonic lab experiments with scanning confocal microscopes, endoscopes , DNA scanners.
Image and Signal Processing
Developing and evaluating algorithms for extracting the necessary information signals. Topics include filter design, fast transforms, adaptive filters, spectrum estimation and modeling, sensor array processing, image processing, motion estimation from images, applications in biomed, computer-aided tomography, image restoration, robotic vision, and pattern recognition.
Introduction to Solid State Physics
The study of materials via the techniques of solid state physics. Topics include bonding and structure of crystals, energy band in insulators, semiconductors, and metals. Electrical conductivity, optical properties, lattice vibration, elasticity, point defects and dislocations.
Prerequisite(s): PLT 4000.
Lectures three hours a week.
Photonics Research Project
Research project develops students' ability to direct own learning and pursue advanced study in variety of subjects. Select topic, perform literature search, theoretical background, preliminary measurements, calculations, and design. Present findings in a preliminary thesis. Encourage writing technical papers. Research opportunities with industry and academia.
Tutorial hours arranged.
Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at central.carleton.ca
Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at central.carleton.ca
Regulations
The regulations presented in this section apply to all students in the Bachelor of Information Technology program.
In addition to the program requirements, students must satisfy the University regulations common to all undergraduate students including the process of Academic Performance Evaluation (consult the Academic Regulations of the University section of this Calendar).
Joint Status
A student registered in the BIT degree has student status at both Algonquin College and Carleton University. At Algonquin College the student is considered to be a post-secondary student; at Carleton University, the student is considered to be a degree student. Students registered in the BIT degree have access to all student services on the Carleton University campus and selected services on the Algonquin College campus.
Academic Regulations
The academic regulations governing the B.I.T. are the academic regulations of Carleton University. These regulations are defined in full in the Academic Regulations of the University section of this Calendar and apply to B.I.T. students on both campuses. Within the context of these regulations, B.I.T. is considered to be a General degree with a defined Major CGPA and requires 20.0 credits. Courses with the designations BIT, NET or IMD are not normally transferable to Engineering, Computer Science or other programs at Carleton University.
Students should note that there are significant differences between the academic regulations of Carleton University and Algonquin College; it is the regulations of Carleton University that apply in all cases as related both to course registrations and program rules.
At Carleton University, the chief examination officer of the BIT is the Dean of Engineering and Design. At Algonquin College, grades are approved by the Dean of the respective School.
Graduation
In order to graduate with the Bachelor of Information Technology Degree and the Advanced Diploma of Technology or Advanced Diploma of Applied Arts, the student must:
- satisfy all requirements for the program of study;
- be recommended for graduation by Bachelor of Information Technology Academic Council;
- be approved for graduation by the Senate of Carleton University;
- be approved for graduation by the Registrar of Algonquin College.
Discipline
The regulations, procedures and sanctions that apply to student discipline on either campus, both concerning Instructional Offences and Offences of Conduct are those of Carleton University and are described in the Carleton University Undergraduate Calendar. However, while students are on Algonquin's campus, they are expected to follow Algonquin's Directives regarding Student Misconduct and Use of Electronic Devices.
Co-operative Education
For more information about how to apply for the Co-op program and how the Co-op program works please visit the Co-op website.
All students participating in the Co-op program are governed by the Undergraduate Co-operative Education Policy.
Undergraduate Co-operative Education Policy
Admission Requirements
Students can apply to co-op in one of two ways; directly from high school or after beginning a degree program at Carleton.
If a student is admitted to co-op from high school, their grades will be reviewed two terms to one year prior to their first work term to ensure they continue to meet the academic requirements after their 1st or 2nd year of study. The time at which evaluation takes place depends on the program of study. Students will automatically be notified via their Carleton email account if they are permitted to continue.
Students not admitted to Carleton University with the co-op option on their degree can apply for admission via the co-operative education program website. To view application deadlines, visit carleton.ca/co-op.
Admission to the co-op option is based on the completion of 5.0 or more credits at Carleton University, the CGPA requirement for the students' academic program as well as any course prerequisites. The articulated CGPA for each program is the normal standard for assessment. Please see the specific degree program sections for the unique admission and continuation requirements for each academic program.
English Language Proficiency
Students admitted to Carleton based on CAEL, IELTS or TOEFL assessments and who are required to take an ESL course must take and pass the Oral Proficiency in Communicative Settings (OPECS) Test. The test must be taken before being permitted to register in COOP 1000. Admission to the co-op program can be confirmed with a minimum score of 4+.
Participation Requirements
COOP 1000
Once a student has been given admission or continuation confirmation to the co-op option s/he must complete and pass COOP 1000 (a mandatory online 0.0 credit course). Students will have access to this course a minimum of two terms prior to their first work term and will be notified when to register.
Communication with the Co-op Office
Students must maintain contact with the co-op office during their job search and while on a work term. All email communication will be conducted via the students' Carleton email account.
Employment
Although every effort is made to ensure a sufficient number of job postings for all students enrolled in the co-op option of their degree program, no guarantee of employment can be made. Carleton's co-op program operates a competitive job search process and is dependent upon current market conditions. Academic performance, skills, motivation, maturity, attitude and potential will determine whether a student is offered a job. It is the student's responsibility to actively conduct a job search in addition to participation in the job search process operated by the co-op office. Once a student accepts a co-op job offer (verbally or written), his/her job search will end and access to co-op jobs will be removed for that term. Students that do not successfully obtain a co-op work term are expected to continue with their academic studies. The summer term is the exception to this rule. Students should also note that hiring priority is given to Canadian citizens for co-op positions in the Federal Government of Canada.
Registering in Co-op Courses
Students will be registered in a Co-op Work Term course while at work. The number of Co-op Work Term courses that a student is registered in is dependent upon the number of four-month work terms that a student accepts.
While on a co-op work term students may take a maximum of 0.5 credit throughout each four-month co-op work term. Courses must be scheduled outside of regular working hours.
Students must be registered as full-time before they begin their co-op job search (2.0 credits). All co-op work terms must be completed before the beginning of the final academic term. Students may not finish their degree on a co-op work term.
Work Term Assessment and Evaluation
To obtain a Satisfactory grade for the co-op work term students must have:
- A satisfactory work term evaluation by the co-op employer;
- A satisfactory grade on the work term report.
Students must submit a work term report at the completion of each four-month work term. Reports are due on the 16th of April, August, and December and students are notified of due dates through their Carleton email account.
Workplace performance will be assessed by the workplace supervisor. Should a student receive an unsatisfactory rating from their co-op employer, an investigation by the co-op program manager will be undertaken. An unsatisfactory employer evaluation does not preclude a student from achieving an overall satisfactory rating for the work term.
Graduation with the Co-op Designation
In order to graduate with the co-op designation, students must satisfy all requirements for their degree program in addition to the requirements according to each co-op program (i.e. successful completion of three or four work terms).
Note: Participation in the co-op option will add up to one additional year for a student to complete their degree program.
Voluntary Withdrawal from the Co-op Option
Students may withdraw from the co-op option of their degree program during a study term ONLY. Students at work may not withdraw from the work term or the co-op option until s/he has completed the requirements of the work term.
Students are eligible to continue in their regular academic program provided that they meet the academic standards required for continuation.
Involuntary or Required Withdrawal from the Co-op Option
Students may be required to withdraw from the co-op option of their degree program for one or any of the following reasons:
- Failure to achieve a grade of SAT in COOP 1000
- Failure to pay all co-op related fees
- Failure to actively participate in the job search process
- Failure to attend all interviews for positions to which the student has applied
- Declining more than one job offer during the job search process
- Continuing a job search after accepting a co-op position
- Dismissal from a work term by the co-op employer
- Leaving a work term without approval by the Co-op manager
- Receipt of an unsatisfactory work term evaluation
- Submission of an unsatisfactory work term report
Standing and Appeals
The Co-op and Career Services office administers the regulations and procedures that are applicable to all co-op program options. All instances of a student's failure during a work term or other issues directly related to their participation in the co-op option will be reported to the academic department.
Any decision made by the Co-op and Career Services office can be appealed via the normal appeal process within the University.
International Students
All International Students are required to possess a Co-op Work Permit issued by Citizenship and Immigration Canada before they can begin working. It is illegal to work in Canada without the proper authorization. Students will be provided with a letter of support to accompany their application. Students must submit their application for their permit before being permitted to view and apply for jobs on the Co-op Services database. Confirmation of a position will not be approved until a student can confirm they have received their permit. Students are advised to discuss the application process and requirements with the International Student Services Office.
Bachelor of Information Technology: Co-op Admission and Continuation Requirements
- Maintain full-time status in each study term (2.0 credits);
- Be eligible to work in Canada (for off-campus work)
- Have successfully completed COOP 1000 [0.0]
In addition to the following:
- Obtained and maintained a major CGPA of 8.0;
- Successfully completed all required first-year courses, and
- Registered as a full-time student in the Bachelor of Information Technology program
Students in the Bachelor of Information Technology must complete three (3) work terms to obtain the co-op designation.
Co-op Work Term Course: BIT 3999
Work/Study Pattern:
Interactive Multimedia and Design, Information Resource management, Network Technology, Photonics and Laser Technology
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | |||||
---|---|---|---|---|---|---|---|---|---|
Term | Pattern | Term | Pattern | Term | Pattern | Term | Pattern | Term | Pattern |
Fall | S | Fall | S | Fall | S | Fall | W/S | Fall | S |
Winter | S | Winter | S | Winter | W | Winter | S | Winter | S |
Summer | Summer | W | Summer | W | Summer | W/S |
Legend
S: Study
W: Work
O: Optional
* indicates recommended work study pattern
** student finds own employer for this work-term.
Admission
Degree
- Bachelor of Information Technology (B.I.T.)
The Bachelor of Information Technology is offered jointly with Algonquin College.
Admission Requirements
First Year
To be eligible for admission to the first year of the Bachelor of Information Technology, the applicant must have:
- The Ontario Secondary School Diploma (OSSD) or equivalent, including a minimum of six 4U or M courses.
- For Multimedia and Design:
The six 4U or M courses must include Advanced Functions. In addition, candidates for BIT in Interactive Multimedia and Design must submit a portfolio of any kind of work that demonstrates the applicant’s creativity and aptitude in design work. - For Network Technology:
The six 4U or M courses must include one of Advanced Functions or Calculus and Vectors or Mathematics of Data Management (Calculus and Vectors recommended). - For Photonics and Laser Technology:
The six 4U or M courses must include Advanced Functions. - For Information Resource Management:
The six 4U or M courses must include English and one of Advanced Functions or Calculus and Vectors or Mathematics of Data Management.
Advanced Standing
Applications for Advanced Standing towards the program leading to the Bachelor of Information Technology will be evaluated on an individual basis upon admission to the program. Students may request that additional courses be considered toward Advanced Standing. Such requests may be made only once and must be received by the BIT Joint Council (comprised of instructors from Carleton University and Algonquin College) by August 30 of the year in which the student is admitted to the program. Requests must follow the submission format outlined on the BIT web site.
Only university- and college-level courses in which a student has achieved a grade of C- or higher are eligible to be considered for Advanced Standing.
Co-op Option
Direct Admission to the First Year of the Co-op Option
Applicants must:
- meet the required overall admission cut-off average and prerequisite course average. These averages may be higher than the stated minimum requirements;
- be registered as a full-time student in one of the streams of the Information Technology degree stated in this section;
- be eligible for work in Canada (for off-campus work placements).
Meeting the above requirements only establishes eligibility for admission to the program. The prevailing job market may limit enrolment in the Co-op option.
Note: continuation requirements for students previously admitted to the co-op option and admission requirements for the co-op option after beginning the program are described in the Co-operative Education Regulations section of this Calendar.