Carleton School of Information Technology
Algonquin College of Applied Arts and Technology
230 Azrieli Pavilion
613-520-5644
http://bitdegree.ca
This section presents the requirements for programs in:
- Information Resource Management B.I.T.
- Interactive Multimedia and Design B.I.T.
- Interactive Multimedia and Design Animation & Visual Effects Stream B.I.T.
- Interactive Multimedia and Design Game Design/Development Stream B.I.T.
- Interactive Multimedia and Design Web & User Interfaces Stream B.I.T.
- Network Technology B.I.T.
- Optical Systems and Sensors B.I.T.
Program Requirements
Course Categories
- Carleton University Electives
- Algonquin college Electives
Please check the current lists of approved electives on the program web site.
Information Resource Management
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (10.0 credits) | ||
1. 2.5 credits in: | 2.5 | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IRM 1002 [0.5] | Reference and Information Services | |
IRM 1005 [0.5] | Web Interface Development | |
IRM 1006 [0.5] | Subject Analysis and Indexing | |
IRM 1007 [0.5] | Cataloguing | |
2. 3.0 credits in: | 3.0 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IRM 2002 [0.5] | Legal and Business Information | |
IRM 2003 [0.5] | Classification | |
IRM 2004 [0.5] | Information Management and Digital Preservation | |
IRM 2005 [0.5] | Advanced Cataloguing | |
3. 2.5 credits in: | 2.5 | |
IRM 3001 [0.5] | Scientific and Medical Information | |
IRM 3003 [0.5] | Legal Issues in Information Resource Management | |
IRM 3006 [0.5] | Data Analysis and Research Methodology | |
IRM 3007 [0.5] | Practicum for IRM | |
IRM 3008 [0.5] | Metadata for IRM | |
4. 2.0 credits in: | 2.0 | |
IRM 4000 [0.5] | Library Software | |
IRM 4004 [0.5] | Applied Big Data and Artificial Intelligence | |
IRM 4900 [1.0] | IRM Capstone Project | |
B. Credits Not Included in the Major (10.0 credits) | ||
5. 1.5 credits in: | 1.5 | |
IRM 1003 [0.5] | Collections management | |
IRM 1004 [0.5] | Reader’s Advisory Services | |
IRM 1008 [0.5] | Introduction to Information Resource Management | |
6. 1.5 credits in: | 1.5 | |
BIT 2001 [0.5] | Introduction to Business | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2009 [0.5] | Statistics for Technology | |
7. 1.0 credit in: | 1.0 | |
CCDP 3006 [0.5] | Communication Skills for IRM | |
IRM 3004 [0.5] | Project management | |
8. 1.0 credit in: | 1.0 | |
IRM 4001 [0.5] | Archives and Special Collections | |
IRM 4002 [0.5] | Network Technology | |
9. 1.0 credit in French Language (see Note 2, below) | 1.0 | |
10. 4.0 credits in electives to be fulfilled by courses taken to complete a Minor (see Note 1, below) | 4.0 | |
Total Credits | 20.0 |
Notes:
- Additional requirements: students must complete a Minor in another academic discipline.
- Language requirement: all students are expected to improve their current French language skill by one credit. Should a student be assessed as fluently bilingual, 1.0 credit of alternate language courses will be accepted. Canadian Aboriginal languages would be encouraged in such cases.
Interactive Multimedia and Design
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (11.0 credits) | ||
1. 2.0 credits in: | 2.0 | |
IMD 1001 [0.5] | Visual Communication | |
IMD 1002 [0.5] | Visual Dynamics | |
IMD 1004 [0.5] | Design Processes | |
IMD 1005 [0.5] | Web Development | |
2. 3.0 credits in: | 3.0 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IMD 2003 [0.5] | Audio and Video | |
IMD 2007 [0.5] | Intro to 3D Animation | |
IMD 2900 [1.0] | Design Studio 1 | |
3. 3.0 credits in: | 3.0 | |
IMD 3004 [0.5] | Human Computer Interaction and Design | |
IMD 3005 [0.5] | Sensor-Based Interaction | |
IMD 3900 [1.0] | Design Studio 2 | |
IMD 3901 [1.0] | Design Studio 3 | |
4. 1.5 credits from: | 1.5 | |
IMD 4006 [0.5] | Advanced Game Design and Development | |
IMD 4008 [0.5] | Mobile User Interface Design and Development | |
ITEC 4007 [0.5] | Dynamics and Physics-Based Animation | |
ITEC 4009 [0.5] | Rigging and Advanced Character Animation | |
ITEC 4010 [0.5] | Visual Effects and Compositing | |
ITEC 4011 [0.5] | Artificial Intelligence for Digital Media | |
ITEC 4012 [0.5] | Web Application Frameworks | |
ITEC 4014 [0.5] | User Experience Design and Accessibility | |
5. 1.5 credits in: | 1.5 | |
IMD 4901 [1.5] | IMD Capstone Project | |
B. Credits Not Included in the Major CGPA (9.0 credits) | ||
6. 2.5 credits in: | 2.5 | |
BIT 1002 [0.5] | Physics for Information Technology I | |
BIT 1100 [0.5] | Mathematics I for IMD | |
BIT 1101 [0.5] | Mathematics II for IMD | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IMD 1000 [0.5] | Introduction to Interactive Multimedia Design | |
7. 2.0 credits in: | 2.0 | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2006 [0.5] | Elective | |
BIT 2009 [0.5] | Statistics for Technology | |
IMD 2006 [0.5] | Introduction to Game Design and Development | |
8. 1.5 credits in: | 1.5 | |
CCDP 3003 [0.5] | Communication Skills for IMD | |
IMD 3002 [0.5] | 3D Computer Graphics | |
IMD 3006 [0.5] | Software Design for Multimedia Applications | |
9. 0.5 credit in: | 0.5 | |
IMD 4002 [0.5] | Technology and Culture | |
10. 1.0 credit in Arts and Humanities elective outside the faculties of Business, Science and Engineering. | 1.0 | |
11. 1.5 credits in electives for IMD, Directed Studies, or courses listed in but not used to fulfill Item 4 above: | 1.5 | |
BIT 4000 [0.5] | Directed Studies | |
IRM 4002 [0.5] | Network Technology | |
ITEC 3100 [0.5] | Immersive Storytelling | |
ITEC 4015 [0.5] | Digital Audio and Music | |
ITEC 4016 [0.5] | Virtual and Augmented Reality | |
ITEC 4017 [0.5] | Photo and Non-Photo-Realistic Rendering | |
ITEC 4018 [0.5] | GPU Programming and Real-Time Rendering | |
ITEC 4019 [0.5] | Directing and Cinematography for Digital Storytelling | |
ITEC 4020 [0.5] | Environment and Architectural Modelling | |
Total Credits | 20.0 |
Interactive Multimedia and Design
Animation & Visual Effects Stream
B.I.T. (20.0 credits)
This stream is open to students in the Interactive Multimedia and Design B.I.T. program with 4th year standing.
A. Credits Included in the Major CGPA (11.0 credits) | ||
1. 2.0 credits in: | 2.0 | |
IMD 1001 [0.5] | Visual Communication | |
IMD 1002 [0.5] | Visual Dynamics | |
IMD 1004 [0.5] | Design Processes | |
IMD 1005 [0.5] | Web Development | |
2. 3.0 credits in: | 3.0 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IMD 2003 [0.5] | Audio and Video | |
IMD 2007 [0.5] | Intro to 3D Animation | |
IMD 2900 [1.0] | Design Studio 1 | |
3. 3.0 credits in: | 3.0 | |
IMD 3004 [0.5] | Human Computer Interaction and Design | |
IMD 3005 [0.5] | Sensor-Based Interaction | |
IMD 3900 [1.0] | Design Studio 2 | |
IMD 3901 [1.0] | Design Studio 3 | |
4. 1.5 credits in: | 1.5 | |
ITEC 4007 [0.5] | Dynamics and Physics-Based Animation | |
ITEC 4009 [0.5] | Rigging and Advanced Character Animation | |
ITEC 4010 [0.5] | Visual Effects and Compositing | |
5. 1.5 credits in: | 1.5 | |
IMD 4901 [1.5] | IMD Capstone Project (1.5) | |
B. Credits Not Included in the Major CGPA (9.0 credits) | ||
6. 2.5 credits in: | 2.5 | |
BIT 1002 [0.5] | Physics for Information Technology I | |
BIT 1100 [0.5] | Mathematics I for IMD | |
BIT 1101 [0.5] | Mathematics II for IMD | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IMD 1000 [0.5] | Introduction to Interactive Multimedia Design | |
7. 2.0 credits in: | 2.0 | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2006 [0.5] | Elective | |
BIT 2009 [0.5] | Statistics for Technology | |
IMD 2006 [0.5] | Introduction to Game Design and Development | |
8. 1.5 credits in: | 1.5 | |
CCDP 3003 [0.5] | Communication Skills for IMD | |
IMD 3002 [0.5] | 3D Computer Graphics | |
IMD 3006 [0.5] | Software Design for Multimedia Applications | |
9. 0.5 credit in: | 0.5 | |
IMD 4002 [0.5] | Technology and Culture | |
10. 1.0 credit in Arts and Humanities elective outside the faculties of Business, Science and Engineering. | 1.0 | |
11. 1.5 credit in electives for IMD, and/or Directed Studies | 1.5 | |
BIT 4000 [0.5] | Directed Studies | |
IMD 4006 [0.5] | Advanced Game Design and Development | |
IMD 4008 [0.5] | Mobile User Interface Design and Development | |
IRM 4002 [0.5] | Network Technology | |
ITEC 3100 [0.5] | Immersive Storytelling | |
ITEC 4011 [0.5] | Artificial Intelligence for Digital Media | |
ITEC 4012 [0.5] | Web Application Frameworks | |
ITEC 4014 [0.5] | User Experience Design and Accessibility | |
ITEC 4015 [0.5] | Digital Audio and Music | |
ITEC 4016 [0.5] | Virtual and Augmented Reality | |
ITEC 4017 [0.5] | Photo and Non-Photo-Realistic Rendering | |
ITEC 4018 [0.5] | GPU Programming and Real-Time Rendering | |
ITEC 4019 [0.5] | Directing and Cinematography for Digital Storytelling | |
ITEC 4020 [0.5] | Environment and Architectural Modelling | |
Total Credits | 20.0 |
Interactive Multimedia and Design
Game Design/Development Stream
B.I.T. (20.0 credits)
This stream is open to students in the Interactive Multimedia and Design B.I.T. program with 4th year standing.
A. Credits Included in the Major CGPA (11.0 credits) | ||
1. 2.0 credits in: | 2.0 | |
IMD 1001 [0.5] | Visual Communication | |
IMD 1002 [0.5] | Visual Dynamics | |
IMD 1004 [0.5] | Design Processes | |
IMD 1005 [0.5] | Web Development | |
2. 3.0 credits in: | 3.0 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IMD 2003 [0.5] | Audio and Video | |
IMD 2007 [0.5] | Intro to 3D Animation | |
IMD 2900 [1.0] | Design Studio 1 | |
3. 3.0 credits in: | 3.0 | |
IMD 3004 [0.5] | Human Computer Interaction and Design | |
IMD 3005 [0.5] | Sensor-Based Interaction | |
IMD 3900 [1.0] | Design Studio 2 | |
IMD 3901 [1.0] | Design Studio 3 | |
4. 1.5 credits in: | 1.5 | |
IMD 4006 [0.5] | Advanced Game Design and Development | |
ITEC 4009 [0.5] | Rigging and Advanced Character Animation | |
ITEC 4011 [0.5] | Artificial Intelligence for Digital Media | |
5. 1.5 credits in: | 1.5 | |
IMD 4901 [1.5] | IMD Capstone Project (1.5) | |
B. Credits Not Included in the Major CGPA (9.0 credits) | ||
6. 2.5 credits in: | 2.5 | |
BIT 1002 [0.5] | Physics for Information Technology I | |
BIT 1100 [0.5] | Mathematics I for IMD | |
BIT 1101 [0.5] | Mathematics II for IMD | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IMD 1000 [0.5] | Introduction to Interactive Multimedia Design | |
7. 2.0 credits in: | 2.0 | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2006 [0.5] | Elective | |
BIT 2009 [0.5] | Statistics for Technology | |
IMD 2006 [0.5] | Introduction to Game Design and Development | |
8. 1.5 credits in: | 1.5 | |
CCDP 3003 [0.5] | Communication Skills for IMD | |
IMD 3002 [0.5] | 3D Computer Graphics | |
IMD 3006 [0.5] | Software Design for Multimedia Applications | |
9. 0.5 credit in: | 0.5 | |
IMD 4002 [0.5] | Technology and Culture | |
10. 1.0 credit in Arts and Humanities elective outside the faculties of Business, Science and Engineering. | 1.0 | |
11. 1.5 credit in electives for IMD, and/or Directed Studies | 1.5 | |
BIT 4000 [0.5] | Directed Studies | |
IMD 4008 [0.5] | Mobile User Interface Design and Development | |
IRM 4002 [0.5] | Network Technology | |
ITEC 3100 [0.5] | Immersive Storytelling | |
ITEC 4007 [0.5] | Dynamics and Physics-Based Animation | |
ITEC 4010 [0.5] | Visual Effects and Compositing | |
ITEC 4012 [0.5] | Web Application Frameworks | |
ITEC 4014 [0.5] | User Experience Design and Accessibility | |
ITEC 4015 [0.5] | Digital Audio and Music | |
ITEC 4016 [0.5] | Virtual and Augmented Reality | |
ITEC 4017 [0.5] | Photo and Non-Photo-Realistic Rendering | |
ITEC 4018 [0.5] | GPU Programming and Real-Time Rendering | |
ITEC 4019 [0.5] | Directing and Cinematography for Digital Storytelling | |
ITEC 4020 [0.5] | Environment and Architectural Modelling | |
Total Credits | 20.0 |
Interactive Multimedia and Design
Web & User Interfaces Stream
B.I.T. (20.0 credits)
This stream is open to students in the Interactive Multimedia and Design B.I.T. program with 4th year standing.
A. Credits Included in the Major CGPA (11.0 credits) | ||
1. 2.0 credits in: | 2.0 | |
IMD 1001 [0.5] | Visual Communication | |
IMD 1002 [0.5] | Visual Dynamics | |
IMD 1004 [0.5] | Design Processes | |
IMD 1005 [0.5] | Web Development | |
2. 3.0 credits in: | 3.0 | |
BIT 2008 [0.5] | Multimedia Data Management | |
BIT 2400 [0.5] | Intermediate Programming | |
IMD 2003 [0.5] | Audio and Video | |
IMD 2007 [0.5] | Intro to 3D Animation | |
IMD 2900 [1.0] | Design Studio 1 | |
3. 3.0 credits in: | 3.0 | |
IMD 3004 [0.5] | Human Computer Interaction and Design | |
IMD 3005 [0.5] | Sensor-Based Interaction | |
IMD 3900 [1.0] | Design Studio 2 | |
IMD 3901 [1.0] | Design Studio 3 | |
4. 1.5 credits in: | 1.5 | |
IMD 4008 [0.5] | Mobile User Interface Design and Development | |
ITEC 4012 [0.5] | Web Application Frameworks | |
ITEC 4014 [0.5] | User Experience Design and Accessibility | |
5. 1.5 credits in: | 1.5 | |
IMD 4901 [1.5] | IMD Capstone Project (1.5) | |
B. Credits Not Included in the Major CGPA (9.0 credits) | ||
6. 2.5 credits in: | 2.5 | |
BIT 1002 [0.5] | Physics for Information Technology I | |
BIT 1100 [0.5] | Mathematics I for IMD | |
BIT 1101 [0.5] | Mathematics II for IMD | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
IMD 1000 [0.5] | Introduction to Interactive Multimedia Design | |
7. 2.0 credits in: | 2.0 | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2006 [0.5] | Elective | |
BIT 2009 [0.5] | Statistics for Technology | |
IMD 2006 [0.5] | Introduction to Game Design and Development | |
8. 1.5 credits in: | 1.5 | |
CCDP 3003 [0.5] | Communication Skills for IMD | |
IMD 3002 [0.5] | 3D Computer Graphics | |
IMD 3006 [0.5] | Software Design for Multimedia Applications | |
9. 0.5 credit in: | 0.5 | |
IMD 4002 [0.5] | Technology and Culture | |
10. 1.0 credit in Arts and Humanities elective outside the faculties of Business, Science and Engineering. | 1.0 | |
11. 1.5 credits in electives for IMD, and/or Directed Studies | 1.5 | |
BIT 4000 [0.5] | Directed Studies | |
IMD 4006 [0.5] | Advanced Game Design and Development | |
IRM 4002 [0.5] | Network Technology | |
ITEC 3100 [0.5] | Immersive Storytelling | |
ITEC 4007 [0.5] | Dynamics and Physics-Based Animation | |
ITEC 4009 [0.5] | Rigging and Advanced Character Animation | |
ITEC 4010 [0.5] | Visual Effects and Compositing | |
ITEC 4011 [0.5] | Artificial Intelligence for Digital Media | |
ITEC 4015 [0.5] | Digital Audio and Music | |
ITEC 4016 [0.5] | Virtual and Augmented Reality | |
ITEC 4017 [0.5] | Photo and Non-Photo-Realistic Rendering | |
ITEC 4018 [0.5] | GPU Programming and Real-Time Rendering | |
ITEC 4019 [0.5] | Directing and Cinematography for Digital Storytelling | |
ITEC 4020 [0.5] | Environment and Architectural Modelling | |
Total Credits | 20.0 |
Retention of Work (Interactive Multimedia and Design Program Only)
A portfolio represents a record of the student's progress and design experience over the years, and is an indispensable requirement for any future job application. A portfolio is started in first year and continues to expand until graduation. The School, therefore, requires that each student produce reproductions (on a digital storage device, e.g. flash drive) of their work at the end of each term. One copy of the work should be put in the student's portfolio and the other turned in to the instructor for retention in the School's archives. (This facilitates retrospective exhibitions of work, accreditation, publications and any future references for pedagogic purposes.) Original work is the property of the students, but the School retains the right to keep work of merit for up to four years after the date of submission. The School will make every effort to preserve the work in good condition, and will give authorship credit and take care of its proper use.
Network Technology
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (10.0 credits) | ||
1. 0.5 credit in: | 0.5 | |
NET 1006 [0.5] | Routing and Switching | |
2. 2.5 credits in: | 2.5 | |
BIT 2400 [0.5] | Intermediate Programming | |
NET 2000 [0.5] | Intermediate Networking | |
NET 2008 [0.5] | DevOps | |
NET 2011 [0.5] | Desktop and Server Environments II | |
NET 2012 [0.5] | Networking Technologies and Automation | |
3. 3.0 credits in: | 3.0 | |
NET 3006 [0.5] | Network Management and Measurements | |
NET 3007 [0.5] | Network Security | |
NET 3008 [0.5] | Advanced Network Routing | |
NET 3011 [0.5] | Advanced Network Switching | |
NET 3012 [0.5] | IP Architectures and Solutions | |
NET 3900 [0.5] | Wireless Networks | |
4. 4.0 credits in: | 4.0 | |
NET 4001 [0.5] | Network Simulation | |
NET 4005 [0.5] | Networked Applications | |
NET 4007 [0.5] | Multimedia Networking | |
NET 4009 [0.5] | Troubleshooting IP Networks | |
NET 4010 [0.5] | Secure Mobile Networking | |
NET 4011 [0.5] | Advanced Topics in Network Security | |
NET 4901 [1.0] | NET Capstone Project | |
B. Credits Not Included in the Major CGPA (10.0 credits) | ||
5. 3.5 credits in: | 3.5 | |
BIT 1000 [0.5] | Mathematics I for NET | |
BIT 1001 [0.5] | Mathematics II for NET | |
BIT 1006 [0.5] | Achieving Success in Changing Environments | |
BIT 1007 [0.5] | Physics for NET | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
NET 1001 [0.5] | Computer Technology Basics | |
NET 1002 [0.5] | Networking Fundamentals | |
6. 3.0 credits in: | 3.0 | |
BIT 2000 [0.5] | Introduction to Statistics | |
BIT 2001 [0.5] | Introduction to Business | |
CCDP 2004 [0.5] | Communication Skills for NET | |
NET 2007 [0.5] | Basics of Transmission Systems | |
NET 2010 [0.5] | Desktop and Server Environments I | |
NET 2013 [0.5] | Computer Systems Foundations (0.5) | |
7. 2.0 credits in: | 2.0 | |
NET 3000 [0.5] | Database Concepts and SQL | |
NET 3001 [0.5] | Real-time Systems | |
NET 3004 [0.5] | Data Structures | |
NET 3010 [0.5] | Web Programming | |
8. 1.0 credit in: | 1.0 | |
NET 4000 [0.5] | Emerging Network Technologies | |
NET 4003 [0.5] | Computer Systems Architecture | |
9. 0.5 credit in Arts and Humanities electives outside the faculties of Business, Science and Engineering. | 0.5 | |
Total Credits | 20.0 |
Optical Systems and Sensors
B.I.T. (20.0 credits)
A. Credits Included in the Major CGPA (9.0 credits) | ||
1. 0.5 credits in: | 0.5 | |
OSS 1003 [0.5] | Optics/Optical Fibers (Principles) | |
2. 2.5 credits in: | 2.5 | |
BIT 2400 [0.5] | Intermediate Programming | |
OSS 2001 [0.5] | Fundamentals of Light Sources | |
OSS 2002 [0.5] | Optical Communication Networks I | |
OSS 2003 [0.5] | Laser Systems | |
OSS 2008 [0.5] | Manufacturing Photonics Components | |
3. 2.5 credits in: | 2.5 | |
OSS 3000 [0.5] | Optical Communication Networks II | |
OSS 3002 [0.5] | Design of Optical Components and Systems (0.5) | |
OSS 3003 [0.5] | Fundamentals of Electromagnetics | |
OSS 3013 [0.5] | Software Design for Optical Systems and Sensors | |
OSS 3014 [0.5] | Optical Waves, Waveguides, and Sensors | |
4. 3.5 credits in: | 3.5 | |
OSS 4001 [0.5] | Optoelectronic Devices | |
OSS 4004 [0.5] | Medical Imaging and Biosensors | |
OSS 4006 [0.5] | Image Processing | |
OSS 4008 [0.5] | Remote Sensing | |
OSS 4009 [0.5] | Computer Vision | |
OSS 4900 [1.0] | OSS Capstone Project | |
B. Credits Not Included in the Major CGPA (11.0 credits) | ||
5. 4.0 credits in: | 4.0 | |
BIT 1200 [0.5] | Calculus | |
BIT 1201 [0.5] | Linear Algebra | |
BIT 1203 [0.5] | Newtonian Physics | |
BIT 1204 [0.5] | Electromagnetism & Modern Physics | |
BIT 1400 [0.5] | Introduction to Programming and Problem Solving | |
OSS 1002 [0.5] | Applications in Photonics & Optoelectronics | |
OSS 1005 [0.5] | Introduction to Optics | |
OSS 1006 [0.5] | Introduction to Automation and Simulation | |
6. 4.0 credits in: | 4.0 | |
BIT 2000 [0.5] | Introduction to Statistics | |
BIT 2001 [0.5] | Introduction to Business | |
BIT 2002 [0.5] | Marketing in the IT sector | |
BIT 2010 [0.5] | Differential Equations & Multivariate Calculus | |
OSS 2005 [0.5] | Circuits and Signals | |
OSS 2006 [0.5] | Integrated Circuits | |
OSS 2009 [0.5] | Assembly and Machine Language | |
OSS 2010 [0.5] | Signals and Systems | |
7. 2.5 credits in: | 2.5 | |
CCDP 3008 [0.5] | Communication Skills for OSS | |
OSS 3001 [0.5] | Real-time Systems | |
OSS 3004 [0.5] | Data Structures | |
OSS 3009 [0.5] | Project Management | |
OSS 3012 [0.5] | Digital Signal Processing | |
8. 0.5 credit in Arts and Humanities elective outside the faculties of Business, Science and Engineering. | 0.5 | |
Total Credits | 20.0 |
Information Resource Management (IRM) Courses
Reference and Information Services
Introduction to the theory and techniques needed to conduct reference interviews and interpret reference queries. Students learn to select and use general reference sources such as dictionaries, encyclopedias, directories, bibliographies, periodical indexes, almanacs, and handbooks in print, and electronic formats.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Collections management
Introduction to the principals of collections management including techniques and procedures for selecting, ordering and receiving library materials, accounting, collection development and automated acquisitions. Students also learn policies and procedures required for circulation, document delivery and interlibrary loans.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Reader’s Advisory Services
Students become familiar with fiction and non-fiction materials available to various categories of clients and learn how to market them. In addition, students further develop through various assignments their researching, writing, speaking, listening and communication skills.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week.
Web Interface Development
Combining graphics, text, audio and video to develop websites on an individual basis and in groups, using latest versions of HyperText Markup Language(HTML), Cascading Style Sheets (CSS), JavaScript and data interchange formats such as Extensible Markup Language(XML) and JavaScript Object Notation(JSON).
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Subject Analysis and Indexing
Students learn the basic theory of subject analysis and indexing methods used to provide access to library materials and literature. Practical instruction makes use of thesauri, as well as standard subject heading lists, such as Sears and Library of Congress.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory two hour a week.
Cataloguing
The catalogue is the main finding aid to the collection of the library. Students learn the basic principles and concepts of international standards used to describe library materials. In-class exercises, lectures and practical experience help students apply these cataloguing standards.
Precludes additional credit for IRM 1001 (no longer offered).
Prerequisite(s): restricted to students in the B.I.T. program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Introduction to Information Resource Management
Students develop understanding of the concepts of information retrieval, creation, evaluation,organization and client service. Knowledge of legal and ethical implications of information and current trends in the field is studied. Through in-class lectures and hands-on activities, students gain an overview of the field.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week.
Legal and Business Information
Students develop skills in planning and executing information searches and evaluating print and electronic resources. Students learn to locate information on selected topics, compile subject-specific annotated bibliographies and instruct library clients in the use of specialized materials and databases.
Prerequisite(s): IRM 1002.
Lectures two hours a week, tutorial/laboratory two hours a week.
Classification
How to interpret and apply Dewey Decimal and Library of Congress Classification systems. Also includes analysis of the subject content of materials, building notation, using tables, shelf-listing techniques and creating unique book numbers.
Prerequisite(s): IRM 1006.
Lectures two hours a week, tutorial/laboratory one hour a week.
Information Management and Digital Preservation
Essentials of information management in an organization including the life cycle management of files in paper and the electronic environment. This course will also cover contemporary issues in information management and digital preservation.
Prerequisite(s): IRM 1008.
Lectures two hours a week, tutorial/laboratory one hour a week.
Advanced Cataloguing
Libraries purchase and provide access to a wide variety of print and electronic resources. Building on work done in IRM 1007, students learn to interpret international cataloguing standards to describe more complex materials. In-class exercises, lectures and practical experience help students apply these cataloguing standards.
Precludes additional credit for IRM 2001.
Prerequisite(s): IRM 1007.
Lectures two hours a week, tutorial/laboratory two hours a week.
Scientific and Medical Information
Students enhance their knowledge of print and electronic reference sources in science and technology. Students learn to compile specialized subject-specific bibliographies and assignments provide training in the use of science and technology reference sources.
Prerequisite(s): IRM 2002.
Lectures two hours a week, tutorial/laboratory two hours a week.
Legal Issues in Information Resource Management
In-depth analysis and assessment of copyright and other forms of intellectual property. Legal issues related to information technology. Topics may include privacy, surveillance and monitoring, access to information, freedom of expression, Charter and human rights issues, and security.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week.
Project management
Identification, selection, initiation, and organization of projects. Risk assessment, budget issues, communication, project scheduling, performance monitoring and control. Emphasis on practical techniques related to the field of information management using case studies.
Prerequisite(s): third year standing in the Information resource management program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Data Analysis and Research Methodology
Introduction to the logic and design of research. Qualitative and quantitative research methodology with emphasis on the application and interpretation of statistical techniques for data analysis. These may include,but are not limited to,bivariate and multivariate analysis,distribution analysis, visual data analysis, market basket analysis.
Precludes additional credit for IRM 3002 (no longer offered).
Prerequisite(s): BIT 2000.
Lectures three hours a week.
Practicum for IRM
Students will design and complete a project related to information management under the supervision of a faculty member or librarian. This course provides the opportunity to apply knowledge gained in previous courses.
Prerequisite(s): third-year standing in the Information resource management program.
Tutorial/laboratory eight hours a week.
Metadata for IRM
Students develop an understanding of key metadata schema and apply standards to describe range of digital resources. The metadata schemes include focus on Dublin Core (DC) and MODS with select coverage of specialist schema. Through in-class lectures and hands-on activities, students apply metadata schemes.
Precludes additional credit for IRM 3000 (no longer offered).
Prerequisite(s): IRM 2005.
Lectures two hours a week, tutorial/laboratory two hours a week.
Library Software
Using skills and knowledge of automated systems already developed in introductory courses, students learn the theory and receive the hands-on practice needed to use library databases. A component on choosing and comparing library software is included.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory one hour a week.
Archives and Special Collections
Principles and methods used by archivists and record managers in organizing their collections for better access and retrieval. Students also learn aspects of physical bibliography, the book trade, preservation and conservation of books and how to exhibit such material.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week.
Network Technology
Foundation knowledge for computer networks and communications. Topics include basic network design, layered communications models, IP addressing and subnets, and industry standards for networking media and protocols, with an emphasis on TCP/IP protocol suite and Ethernet environments.
Lectures two hours a week, tutorial/laboratory one hour a week.
Applied Big Data and Artificial Intelligence
Introduction to applied Big Data, Machine Learning and Artificial Intelligence. Topics include: Association Rule Mining, Classification, Clustering, Regression, basics of Artificial Neural Networks, Hadoop Distributed File System, and related technologies. Applications on other domains like networks, finance, and/or business.
IRM Capstone Project
Student-initiated project developed in association with a project supervisor and external information resource management advisor. Project is supported by a written report, seminar discussions and final presentation. All proposals must be approved by the IRM Program Project Committee.
Prerequisite(s): IRM 3004, IRM 3007 or LIB 2030 and LIB 2047 and fourth year standing in the IRM program.
Tutorial hours arranged.
Information Technology (BIT) Courses
Mathematics I for NET
Tailored for students in the Network Technology program, this course covers basic concepts in functions (polynomials, exponential, logarithmic) and introduces concepts of limits, derivatives and rules of differentiation, applications of differentiation (max-min problems, curve sketching) and integration.
Precludes additional credit for BIT 1100, BIT 1200, ECON 1401, ECON 1402, MATH 1002, MATH 1004, MATH 1007, MATH 1009, MATH 1052, MATH 1401, MATH 1402.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Mathematics II for NET
Tailored for students in the Network Technology program, this course covers systems of linear equations, vector space of n-tuples, subspaces and bases, matrix transformations, kernel, range, matrix algebra and determinants, inner products and orthogonality, eigenvalues, diagonalization and applications.
Precludes additional credit for BIT 1101, BIT 1201, ECON 1401, ECON 1402, MATH 1104, MATH 1107, MATH 1119, MATH 1152, MATH 1401, MATH 1402.
Prerequisite(s): BIT 1000.
Lectures three hours a week, tutorial and laboratory one hour a week.
Physics for Information Technology I
An introductory course on energy, thermodynamics, sound and electromagnetic waves, optics, and modern physics. Practical skills are learned in the laboratory, which is a required part of the course.
Precludes additional credit for BIT 1203, PHYS 1001, PHYS 1003, PHYS 1007.
Prerequisite(s): BIT 1100.
Lectures three hours a week, tutorial three hours/laboratory three hours alternate weeks.
Achieving Success in Changing Environments
Students explore the possibilities ahead, assess their own aptitudes and strengths, and apply critical thinking and decision-making tools to help resolve some of the important issues in our complex society with its competing interests.
Lectures three hours a week.
Physics for NET
An introductory course on energy, electrical networks (AC and DC circuits, resistance, impedance, capacitance), electrostatics (electric fields, static electricity), electromagnetism, electromagnetic waves, optics, and other topics in modern physics. Practical skills are learned in the laboratory, which is a required part of the course.
Prerequisite(s): BIT 1000,Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial three hours/laboratory three hours alternate weeks
Mathematics I for IMD
Tailored for students in the Interactive Multimedia Design program, this course covers basic concepts in functions (polynomials, exponential, logarithmic) and introduces concepts of limits, derivatives and rules of differentiation, applications of differentiation (max-min problems, curve sketching) and integration.
Precludes additional credit for BIT 1000, BIT 1200, ECON 1401, ECON 1402, MATH 1002, MATH 1004, MATH 1007, MATH 1009, MATH 1052, MATH 1401, MATH 1402.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Mathematics II for IMD
Tailored for students in the Interactive MultiMedia Design program, this course covers systems of linear equations, vector space of n-tuples, subspaces and bases, matrix transformations, kernel, range, matrix algebra and determinants, inner products and orthogonality, eigenvalues, diagonalization and applications.
Precludes additional credit for BIT 1001, BIT 1201, ECON 1401, ECON 1402, MATH 1104, MATH 1107, MATH 1119, MATH 1152, MATH 1401, MATH 1402.
Prerequisite(s): BIT 1100.
Lectures three hours a week, tutorial and laboratory one hour a week.
Calculus
Limits. Differentiation of the elementary functions, including trigonometric functions. Rules of differentiation. Applications of differentiation: max-min problems, curve sketching, approximations. Introduction to integration: definite and indefinite integrals, areas under curves, fundamental theorem of calculus.
Precludes additional credit for BIT 1000, BIT 1100, MATH 1002, MATH 1004, MATH 1007, MATH 1009, MATH 1052, MATH 1401/ECON 1401, MATH 1402/ECON 1402.
Prerequisite(s): Ontario Grade 12 Mathematics: Advanced Functions; or MATH 0005 and MATH 0006; or equivalent. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Linear Algebra
Systems of linear equations; vector space of n-tuples, subspaces and bases; matrix transformations, kernel, range; matrix algebra and determinants. Dot product. Complex numbers (including de Moivre's Theorem, and n-th roots). Eigenvalues, diagonalization and applications. Note: MATH 1119 is not an acceptable substitute for BIT 1201.
Precludes additional credit for BIT 1001, BIT 1101, MATH 1102, MATH 1104, MATH 1107, MATH 1119, MATH 1152, MATH 1401/ECON 1401, MATH 1402/ECON 1402.
Prerequisite(s): Ontario Grade 12 Mathematics: Advanced Functions, or MATH 0005, or equivalent, or permission of the School. restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial and laboratory one hour a week.
Newtonian Physics
Mechanics, properties of matter, thermodynamics. Applications chosen in part from the life sciences.
Precludes additional credit for BIT 1002, PHYS 1001, PHYS 1003, PHYS 1007.
Prerequisite(s): (i) Grade 12 Mathematics: Advanced Functions or equivalent; or (ii) Grade 12 Mathematics: Calculus and Vectors or equivalent, or MATH 1007 or BIT 1200 (may be taken concurrently); or (iii) permission of the Department.Restricted to students in the B.I.T. degree program.
Lectures three hours a week, laboratory or tutorial three hours a week.
Electromagnetism & Modern Physics
Electricity and magnetism, DC and AC circuits, wave motion and light. Elements of modern physics. Applications chosen in part from the life sciences.
Precludes additional credit for BIT 1003 (no longer offered), BIT 1007, PHYS 1002, PHYS 1004, PHYS 1008.
Prerequisite(s): BIT 1203 or PHYS 1001 or PHYS 1003 or PHYS 1007 or permission of the Department. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, laboratory or tutorial three hours a week.
Introduction to Programming and Problem Solving
Introduction to basic concepts of procedural programming and algorithm design in C. Topics include: basic variables, functions, operators, program control with iteration and conditionals, I/O operations, text and file processing, structures, arrays, pointers, debugging, algorithmic thinking and pseudocode, computer architecture, operating systems, and libraries.
Precludes additional credit for COMP 1005, COMP 1405, ITEC 1400, ITEC 1401.
Prerequisite(s): Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory three hours a week.
Introduction to Statistics
This course covers data analysis, introduction to probability theory, some standard discrete and continuous distributions and their application to interval estimation and significance testing, computational aspects of statistics.
Precludes additional credit for BIT 2009, BIT 2100 (no longer offered), BIT 2300 (no longer offered), ECON 2201 (no longer offered), ECON 2210, ENST 2006, GEOG 2006, STAT 2507, STAT 2606, and STAT 3502.
Prerequisite(s): restricted to students in the BIT degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Introduction to Business
An overview of the most fundamental business functions. The management of people, human resources, marketing, accounting and finances, business law and operations.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures: three hours a week.
Marketing in the IT sector
Basic problems and practices in marketing. Marketing strategies, planning, packaging, branding and promotion at the level of the individual firm; distribution channels.
Precludes additional credit for BUSI 2204.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week.
Elective
Students must choose from among a list of approved Electives at Algonquin College.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, or as arranged.
Multimedia Data Management
Concepts and fundamentals of database systems. Design of relational databases, normalisation, referential integrity, structured query language (SQL), server-side scripting, organisation of multimedia content, dynamic page loading, storage and compression of media, media network considerations, digital watermarking and rights management.
Precludes additional credit for ITEC 2000, IMD 2000 (no longer offered), IRM 2000 (no longer offered).
Prerequisite(s): BIT 1400 and IMD 1005 or IRM 1005.
Lecture three hours a week, tutorial/laboratory two hours a week.
Statistics for Technology
This course covers statistical data analysis with an emphasis on hypothesis testing including parametric tests (e.g., t-tests, ANOVA) and non-parametric tests (e.g., Kruskal-Wallis, Friedman, chi-square), correlation and linear regression. Provides an introduction to probability theory and distributions (e.g. binomial, normal).
Precludes additional credit for BIT 2000, BIT 2100 (no longer offered), BIT 2300 (no longer offered), ECON 2201 (no longer offered), ECON 2210, ENST 2006, GEOG 2006, STAT 2507, STAT 2606, and STAT 3502.
Prerequisite(s): Restricted to students in the BIT degree program.
Lectures three hours a week, tutorial/laboratory one hour a week.
Differential Equations & Multivariate Calculus
Curves and surfaces. Polar, cylindrical and spherical coordinates. Partial derivatives, gradients, extrema and Lagrange multipliers. Exact differentials. Multiple integrals over rectangular and general regions. Integrals over surfaces. Line integrals. Vector differential operators. Green’s Theorem, Stokes’ theorem, Divergence Theorem. Applications.
Intermediate Programming
Introduction to object-oriented programming and algorithm design in C++. Topics include code and data encapsulation using classes and objects, inheritance, polymorphism, object-oriented design, data and code abstraction, program efficiency, user interface objects, event-driven systems, and an introduction to linked-lists and searching.
Precludes additional credit for COMP 1006, COMP 1406, ITEC 2400, ITEC 2401.
Prerequisite(s): BIT 1400. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory three hours a week.
Co-operative Work Term
Directed Studies
Independent study under the supervision of a member of the School of Information Technology, open only to students in the B.I.T. program. Students are required to obtain their supervisor's written approval prior to registration and are limited to one such course in their program.
Prerequisite(s): permission of the School of Information Technology.
Selected Topics in Information Technology
Topics not ordinarily treated in the regular course program due to their contemporary subject matter. The choice of topics varies from year to year.
Lecture three hours a week.
Information Technology (ITEC) Courses
Web Development
Introduction to Web development. Combining graphics, text, audio, and video to create Web sites; developing different, major working Web sites on an individual basis and in groups, using valid HTML5, cascading style sheets (CSS3), JavaScript and XML structures.
Introduction to Interactive Media Design
Overview of interactive multimedia design: user-centred and web design, mark-up languages, project management, design processes for video games, visual effects in movies, ethics, current trends in the field.
Prerequisite(s): For students not enrolled in CSIT programs.
Lectures three hours a week.
Introduction to Programming and Problem Solving
Introduction to basic concepts of procedural programming and algorithm design in C. Topics include: basic variables, functions, operators, program control with iteration and conditionals, I/O operations, text and file processing, structures, arrays, pointers, debugging, algorithmic thinking and pseudocode, computer architecture, operating systems, and libraries.
Precludes additional credit for BIT 1400, COMP 1005, COMP 1405, ITEC 1401.
Lectures/tutorials six hours a week.
Introduction to Scripting and Problem Solving
Introduction to basic concepts of object-oriented scripting and algorithm design in Python. Topics include: basic variables, functions, operators, program control with iteration and conditionals, I/O operations, text and file processing, arrays, tuples, lists, debugging, algorithms and pseudocode, computer architecture, operating systems, and libraries.
Precludes additional credit for BIT 1400, COMP 1005, COMP 1405, ITEC 1400.
Lectures/tutorials six hours a week.
Multimedia Data Management
Issues involving the back-end organization of information focusing on databases and database design, server-side scripting, the structured query language (SQL), digital rights management, and watermarking.
Lectures and tutorials five hours a week.
Data Visualization
Web-based data visualization techniques and systems. Good design practices for visualization, tools for visualization of data from a variety of fields, and programming of interactive web-based visualizations focusing on JavaScript, CSS, SVG and the D3 library.
Lectures/labs five hours a week.
Intermediate Programming
Introduction to object-oriented programming and algorithm design in C++. Topics include code and data encapsulation using classes and objects, inheritance, polymorphism, object-oriented design, data and code abstraction, program efficiency, user interface objects, event-driven systems, and an introduction to linked-lists and searching.
Precludes additional credit for BIT 2400, COMP 1006, COMP 1406, ITEC 2401.
Prerequisite(s): ITEC 1400.
Lectures three hours a week, tutorial three hours a week.
Intermediate Scripting
Introduction to advanced object-oriented scripting and algorithm design in Python. Topics include class design and encapsulation, inheritance, polymorphism, object-oriented design, data and code abstraction, program efficiency, user interface objects, event-driven systems, and an introduction to linked-lists, sorting, and searching.
Precludes additional credit for BIT 2400, COMP 1006, COMP 1406, ITEC 2400.
Prerequisite(s): ITEC 1401.
Lectures/tutorials six hours a week.
Immersive Storytelling
The craft of digital storytelling, creating compelling online and game-engine packages. Using a variety of narrative formats, interactive tools, and digital content, including blogs and RSS feeds, developing an in-depth story using leading edge technologies and techniques.
Workshop three hours a week.
Dynamics and Physics-Based Animation
This course deals with the essentials of physics-based animations and dynamics; topics include basics of animation mechanics, collision detection, particle systems, and dynamic systems (cloth, fluid, and hair).
Precludes additional credit for IMD 4007 (no longer offered).
Prerequisite(s): IMD 3002 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Rigging and Advanced Character Animation
This course covers the elements of rigging and advanced character animation; topics include the basics of forwards/inverse kinematics, controls, and weighting, essentials of human and creature rigging, retargeting, face and body motion capture, and motion studies for advanced keyframe animation.
Prerequisite(s): IMD 3002 and IMD 3900 or equivalent.
Lectures three hours a week, tutorial two hours a week.
Visual Effects and Compositing
This course covers the essentials of Visual FX and compositing, topics include camera setups (motion control systems), set issues, match-moving, image-based lighting, chroma-keying and object extraction, colour correction, 2D tracking, and rotoscoping.
Prerequisite(s): IMD 3002 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Artificial Intelligence for Digital Media
This course covers the basics of artificial intelligence in games and animation, including behaviour and crowd systems (e.g. boids, reciprocal velocity obstacles, social forces, agent-based modelling, cellular automata), path finding and route planning, as well as procedural animation systems.
Prerequisite(s): BIT 2400 or ITEC 2401 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Web Application Frameworks
A detailed look at web application frameworks, focusing client and server-side frameworks that enable more advanced user interactions, including configuration, understanding functionality, and develop with them effectively.
Prerequisite(s): ITEC 1005 or equivalent.
Lecture three hours a week, tutorial two hours a week.
User Experience Design and Accessibility
User experience (UX) of interactive systems, including product and service design, usability and UX research. Emphasis on accessibility, with topics including creating accessible systems for users with a range of abilities, accessibility standards, and validation of designs in a practical context.
Prerequisite(s): IMD 3004 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Digital Audio and Music
Introduces the concepts of digital audio & music specifically how it relates to digital media (games, film, mobile, etc). Topics include, digital audio recording, multitrack production and mixing, foley effects, musical interference and intonations, signal processing for effect, time & spatial variations, and studio recording.
Studio five hours a week.
Virtual and Augmented Reality
Design, development, and evaluation of virtual and augmented reality systems. Topics include VR/AR history, applications, hardware (display and input devices), software, interaction techniques for navigation, selection, manipulation, human factors, and empirical validation. Projects will use modern 3D game engines and VR/AR devices.
Prerequisite(s): IMD 2006 and IMD 3002 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Photo and Non-Photo-Realistic Rendering
This course deals with physically-based rendering methods and techniques in the global illumination field; topics include the rendering equation, ray and path tracing, radiosity rendering, photon mapping, final gather methods, materials and shaders, as well taking a look at non-photo-realistic rendering.
Lecture three hours a week, tutorial two hours a week.
GPU Programming and Real-Time Rendering
This course deals with the programming of the Graphics Processing Unit (GPU); topics include real-time rendering, shaders, and other advanced programming techniques that utilise single-instruction / multiple thread parallel processing units.
Prerequisite(s): BIT 2400 or equivalent.
Lecture three hours a week, tutorial two hours a week.
Directing and Cinematography for Digital Storytelling
This course covers the basics of being a director in a digital storytelling environment, including the basics of direction, dealing with actors, following scripts, and dealing with elements of cinematography; including lighting, cameras, shade, and shadow.
Lecture three hours a week, tutorial two hours a week.
Environment and Architectural Modelling
The course deals with the creation, development, and use of assets for digital environments; with specific focus on the workflows associated with scene construction and architectural modelling for a variety of real-time and non-real-time systems.
Studio five hours a week.
Interactive Multimedia and Design (IMD) Courses
Introduction to Interactive Multimedia Design
Overview of interactive multimedia design including copyright, user-centred design, web design and mark-up languages, general logic design, multimedia project management, design processes for animated film, video game development, visual effects in movies, ethics and current trends in the field.
Precludes additional credit for ITEC 1100.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lecture three hours a week.
Visual Communication
Visual communication techniques commonly used to draft concepts and ideas to support scripts for film, animation, HCI, and/or game development. Topics include: storyboarding, composition, vanishing point, line quality, visual timing, perspective, depth of field, body language and life drawing. A digital drawing tablet is required.
Prerequisite(s): IMD 1000 and IMD 1002.
Workshop three hours a week.
Visual Dynamics
Fundamentals of composition with emphasis on realistic rendering. Students learn how to execute thumbnails and design comprehensives. Topics include illustration, type, colour, texture, proximity and unity, alignment, repetition and continuity, contrast, size relationships, balance, rhythm, negative space, cropping and view selection.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Workshop three hours a week.
Design Processes
Design fundamentals using industry standard software techniques and workflow are explored. Topics include: gestalt principles, grids systems, colour, texture, raster and vector image production, and typography. Students design for publication to output such as Web, print, and electronic book formats. Required digital drawing tablet.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Workshop three hours a week.
Web Development
Introduction to Web development. Combining graphics, text, audio, and video to create Web sites; developing different, major working Web sites on an individual basis and in groups, using valid xHTML, cascading style sheets (CSS), JavaScript and XML structures.
Precludes additional credit for ITEC 1005.
Prerequisite(s): IMD 1000 and IMD 1004.
Workshop five hours a week.
Audio and Video
The creation, production and editing of audio and video for multimedia applications. Topics include single camera recording and capture techniques through to post-production editing. Emphasis is placed on production and operation skills while adhering to industry standard costs and deadlines.
Prerequisite(s): IMD 1000 and IMD 1002.
Workshop four hours a week.
Introduction to Game Design and Development
Basic concepts in the design and development of computer games, including: fundamentals of production cycle, genres, gameplay and game mechanics, story and character development, level design, artificial intelligence for games, game user interface, and common development tools.
Prerequisite(s): BIT 2400 and second-year standing in the IMD program.
Lecture three hours a week, tutorial/laboratory two hours a week.
Intro to 3D Animation
Introduction to the basics of 3D computer animation. Topics include: introduction of 3D animation packages, 12 Principles of Animation, character design, character animation (walking/locomotion, motion, and poses), soft-body animation (shape interpolation and facial animation), and acting for animators.
Precludes additional credit for IMD 2005 (no longer offered).
Prerequisite(s): BIT 1002 and second-year standing in the IMD program.
Lecture/workshop three hours a week.
Design Studio 1
Advanced practical studio-based sessions in project management and web development. Topics include: project management styles, team collaboration techniques, prototyping, project and content management, marketing, testing, and product evaluation culminating into a major group web project using client-side and server-side technologies.
Prerequisite(s): second-year standing in the IMD program.
Studio/lecture eight hours a week.
3D Computer Graphics
Technical aspects of 3D computer graphics. Homogeneous transformations, viewing pipeline, cinematography, modeling techniques (explicit and implicit), scene composition, level of detail methods, advanced lighting techniques (BRDF, IBL, subsurface-scattering), 2D/3D texturing, local/global illumination, rendering methods, and shaders.
Prerequisite(s): BIT 1101, BIT 2400 and IMD 3900.
Lectures three hours a week, tutorial/laboratory two hours per week.
Human Computer Interaction and Design
Introduction to concepts centered on Human-Computer Interaction from hardware and software perspectives. Topics include design principles, usability principles and engineering, solving user-centred problems, device interaction, and graphical user interface design (2D and 3D interfaces).
Prerequisite(s): BIT 2009 and third-year standing in the IMD program.
Lecture three hours a week, tutorial/laboratory two hours a week.
Sensor-Based Interaction
Development of interactive applications that connect the physical and virtual space. Topics include using external devices and sensor hardware, sensing objects and people, gestural input, computer vision, processing of live audio input, and networked software and devices.
Precludes additional credit for IMD 2001 (no longer offered).
Prerequisite(s): BIT 2400.
Lecture/ workshop four hours a week.
Software Design for Multimedia Applications
Provides students with knowledge and expertise to design and develop complex software systems and programs for common multimedia applications. Topics include: data structures, system and requirement analysis, component identification, common design patterns, and working with reusable components.
Prerequisite(s): BIT 2400.
Lecture three hours a week, tutorial/laboratory two hours a week.
Design Studio 2
Intermediate practical studio sessions covering the creative aspects of 3D graphics and animation. Topics include: environment and character modeling, texturing, using bump/displacement maps, advanced materials, 3D cameras, various lighting, keyframe animation, and rendering methods.
Prerequisite(s): IMD 2007 and third-year standing in the IMD program.
Studio/lecture eight hours a week.
Design Studio 3
Studio-based course focuses on interdisciplinary group work, and the use of reality-based/ natural-based interfaces for multiuser interaction, understanding social and environmental context in physical design, basic networking, advanced sound design, and haptic feedback.
Prerequisite(s): third-year standing in the IMD program, IMD 2900 and IMD 3005.
Studio/lecture eight hours a week.
Technology and Culture
An examination of the relationship between communication technology and society. The course examines the factors that contribute to changes in the collection, storage and distribution of information and the cultural implications of these changes.
Prerequisite(s): third-year standing in the IMD program.
Seminar three hours a week.
Advanced Topics in Multimedia
Advanced topics in multimedia industry not ordinarily treated in the regular course program due to their contemporary subject matter. The choice of topics varies from year to year.
Precludes additional credit for IMD 4004 (no longer offered).
Prerequisite(s): fourth-year standing in the IMD program.
Lecture three hours a week.
Advanced Game Design and Development
Provides students with knowledge and expertise to design and develop professional computer games with advanced and novel features. Topics include: target audience and inclusive/accessible design, interaction design and emerging technologies, artificial intelligence, interactive stories, procedural content generation, serious games and gamification.
Prerequisite(s): IMD 2006 and IMD 3002.
Lecture three hours a week, tutorial/laboratory two hours a week.
Mobile User Interface Design and Development
Design, development, and evaluation of user interfaces for mobile applications. Topics include: user-centered design methods and develop mobile applications employing the various input and output capabilities available on mobiles, e.g., multi-touch, device motion/rotation, video/audio capture, vibration.
Prerequisite(s): IMD 3004 and IMD 3006.
Lecture three hours a week, tutorial/laboratory two hours a week.
IMD Capstone Project
Student-initiated digital media project, under the supervision of a project advisor, consisting of complete end-to-end production, from design to final product. Development will be assessed via design documents, project plans, progress presentations, culminating in a final exposition in front of a panel of industry experts.
Prerequisite(s): IMD 2900, IMD 3004, IMD 3900, IMD 3901 and fourth-year standing in the IMD program.
Tutorial hours arranged.
Network Technology (NET) Courses
Computer Technology Basics
Construction and function of PCs. Introduces technical concepts and terminology relating to system boards, system busses, input/output devices, memory, microprocessors and peripherals. Interaction of software and hardware; data storage; performance issues.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Networking Fundamentals
Foundation knowledge for computer networks and communications. Topics include basic network design, layered communications models, IP addressing and subnets, and industry standards for networking media and protocols, with an emphasis on TCP/IP protocol suite and Ethernet environments.
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial/laboratory two hours a week.
Routing and Switching
Introduction to routing and switching concepts including, static and dynamic routing, trunking and VLANs. Topics include configuring routers and switches and resolving common configuration and reachability issues.
Precludes additional credit for NET 1005 (no longer offered).
Prerequisite(s): NET 1002.
Lecture three hours a week, tutorial/laboratory three hours a week.
Intermediate Networking
Architecture, components and operations of routers and switches in Enterprise networks. Topics include configuration and troubleshooting of OSPF, including Multi-area, redundancy, NAT and troubleshooting techniques.
Prerequisite(s): NET 1006.
Lectures three hours a week, tutorial/laboratory two hours a week.
Basics of Transmission Systems
Introduction to the fundamentals of information transmissions systems used in physical layer of the Internet. Covers time- and frequency-domain concepts, digital and analog transmission, signal encoding, sampling, modulation, demodulation, error detection and correction. Examples: DSL, Cable modem, and wireless LAN. Includes: Experiential Learning Activity.
Prerequisite(s): BIT 1001 and BIT 1007.
Lectures three hours a week, tutorial/laboratory three hours a week.
DevOps
Exposure to unifying software development (Dev) and software operation (Ops). Use of Python to monitor and automate network management tasks.
Desktop and Server Environments I
Using Linux and Windows Server, study of the basic features such as file system, system utilities, memory management, boot process troubleshooting and UI customizations. Client-Server architecture is examined with a focus on basic Server configuration and administration. Includes: Experiential Learning Activity.
Precludes additional credit for NET 2002 (no longer offered).
Prerequisite(s): NET 1001.
Lecture two hours a week, tutorial/laboratory two hours a week.
Desktop and Server Environments II
Using Unix and Linux Operating systems, study of the command line and network Server operating environments. Configuring Services and Protocols such as DNS, NTP, SSH, SMB, SMTP, POP3, IMAP, HTTP, and DHCP. Basic Server security using firewalls is also introduced. Includes: Experiential Learning Activity.
Precludes additional credit for NET 2003 (no longer offered).
Prerequisite(s): NET 2010.
Lecture two hours a week, tutorial/laboratory two hours a week.
Networking Technologies and Automation
Enterprise technologies and QoS mechanisms used for networks access. Topics include virtualization, and automation concepts. Software-defined networking, controller-based architectures and how application programming interfaces (APIs) enable network automation.
Precludes additional credit for NET 2001 (no longer offered).
Prerequisite(s): NET 2000.
Lectures three hours a week, tutorial/laboratory two hours a week.
Computer Systems Foundations
Introduction to the design and implementation of digital circuits and microprocessors. Topics include: binary numbers and arithmetic, fundamentals of boolean algebra, combinational circuits, sequential circuits, computer architecture and organization: CPU, cache, memory, input/output, bus structures, interrupts, computer arithmetic, CPU assembly instruction sets.
Precludes additional credit for NET 1004 (no longer offered), PLT 1007 (no longer offered), NET 2009 (no longer offered), PLT 2009 (no longer offered), OSS 2009.
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory one hour a week.
Database Concepts and SQL
Concepts and fundamentals of relational database systems. Students learn how to design relational databases starting from a conceptual data model, following accepted logical and physical design principles. Topics include normalisation, referential integrity, SQL, DDL and SQL DML & ODBC and data extraction/filtering techniques.
Prerequisite(s): second-year standing in the Networking program.
Lecture two hours a week, tutorial/laboratory two hours a week.
Real-time Systems
Principles of event-driven systems, review of computer organization; parallel and serial interfaces; programmable timer; I/O methods; polling and interrupts. Real-time kernels. Critical design consideration: concurrency, dead lock, synchronization. Maintaining and improving system performance. Programming exercises in low and high level languages.
Also listed as OSS 3001.
Prerequisite(s): NET 2013.
Lectures three hours a week, tutorial/laboratory two hours a week.
Data Structures
Specification and design of abstract data types and their implementation as stacks, queues, trees, tables and graphs. Common and useful examples. Parsing and finite state machines. Analysis of algorithms, recursion, re-entrance. Special focus: abstraction, interface specification and hierarchical design using object-oriented programming.
Also listed as OSS 3004.
Precludes additional credit for PLT 3010 (no longer offered).
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory two hours a week.
Network Management and Measurements
Key network management models (FCAPS, TMN), protocols and standards, such as SNMP. Introduction to and use of various management tools and methodologies. Current trends in network management and measurement. Security issues in collecting networking management information.
Prerequisite(s): NET 3000 and NET 3004.
Lectures three hours a week, tutorial/laboratory two hours a week.
Network Security
Basics of network security. Students are introduced to the goals of IT security, common threats and countermeasures including firewalls, intrusion detection and prevention systems (IDPS) and virtual private networks. Several operating environments will be studied as examples. Also includes a section on computer ethics.
Prerequisite(s): NET 2012.
Lectures three hours a week, tutorial/laboratory two hours a week.
Advanced Network Routing
Routing IP at the enterprise level, within and between, autonomous systems. Advanced control and optimization of routing protocols and manipulation of traffic paths with multiple routing protocols. Working knowledge of Internet reachability via BGP.
Prerequisite(s): NET 2012.
Lectures three hours a week, tutorial/laboratory three hours a week.
Web Programming
Architectures, protocols and languages used to develop dynamic Web content, including HyperText Markup Language (HTML, DHTML), Universal Resource Identifiers (URI) and HyperText Transport Protocol (HTTP) and Common Gateway Interface (CGI). JavaScript and Java are used to model cross-platform Web programming.
Prerequisite(s): BIT 2400, NET 3000.
Lectures three hours a week, tutorial/laboratory two hours a week.
Advanced Network Switching
VLANs and inter-VLAN routing in a multilayer switched environment. Variants of STP and the use of related enhancements. Techniques for network redundancy and load balancing. Securing a switched infrastructure. Architectures and techniques for delivering converged traffic in an enterprise environment.
Prerequisite(s): NET 2012.
Lectures three hours a week, tutorial/laboratory three hours a week.
IP Architectures and Solutions
An exploration of deployment options that can be implemented atop of a MPLS network. The focus is on technologies and architectures that serve to enhance IP delivery, or IP service leveraging the MPLS infrastructure. Includes Layer 2 and 3 tunneling techniques. Includes: Experiential Learning Activity.
Prerequisite(s): NET 3008.
Lectures three hours a week, tutorial/laboratory two hours a week.
Wireless Networks
Design and configuration of Wi-Fi networks as used in commercial and enterprise venues. Topics include 802.11 family of protocols, wireless transmission, RF design, security methods and protocols, and system design. Topologies include campus, bridge and remote access.
Prerequisite(s): NET 2007.
Lectures two hours a week, tutorial/laboratory three hours a week.
Emerging Network Technologies
Overview of technologies, protocols and techniques related to Information Technology networking that are either in their early stage of adoption or are not yet mainstream (i.e. beta or prototype stage). Focus will vary from year to year to reflect the evolutionary nature of this domain.
Prerequisite(s): fourth-year standing in the Networking program or permission of the instructor.
Also offered at the graduate level, with different requirements, as ITEC 5110, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Network Simulation
Introduction to discrete event simulation; fundamental stochastic models for networking; queueing theory; deterministic algorithms for networking; confidence intervals; introduction to network modeling. Use of simulation tools to develop and test scenarios including traffic monitoring, congestion, routing protocols, resource utilization and growth planning.
Prerequisite(s): BIT 2000.
Also offered at the graduate level, with different requirements, as ITEC 5113, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Computer Systems Architecture
History and evolution of computers. Models and functional descriptions of CPU, bus, memory, I/O. Internal data transfer and storage concepts. Bus protocols. Memory organization and cache principles. Digital logic and simple logic designs of CPU, buses, memory. Concepts of virtual machines, parallel computing, cloud computing.
Prerequisite(s): third year standing in the Networking program, NET 2003 and NET 3001.
Lectures three hours a week, tutorial/laboratory one hour a week.
Networked Applications
Architectures for computing in modern data networks that adopt the Internet architecture. Topics covered include socket programming, RPC and RMI. Client-server and peer-to-peer models. Emerging application architectures.
Prerequisite(s): NET 3004 and NET 3010.
Also offered at the graduate level, with different requirements, as ITEC 5114, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Multimedia Networking
Audio and video compression. H.261, JPEG, MPEG and DVI. Accessing audio and video from a web server. Real Time Streaming Protocol (RTSP). Multimedia operating systems. Multimedia database. Network support for multimedia applications. Multimedia synchronization.
Prerequisite(s): fourth-year standing in Networking program or permission of the instructor.
Also offered at the graduate level, with different requirements, as ITEC 5111, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory two hours a week.
Troubleshooting IP Networks
Integrates planned maintenance and troubleshooting techniques, including, tools, applications and formalized methodologies. Study of issues in focused areas (such as routed vs. switched environments, addressing services, performance, security, VPN), culminating in problem resolution throughout a complex enterprise network.
Prerequisite(s): NET 3011, NET 3008.
Lectures three hours a week, tutorial/laboratory three hours a week.
Secure Mobile Networking
The concept, principle and rationale of mobile networking. Mobile network architecture, protocols, mobility management, routing and mobile TCP/IP; Security challenges, vulnerabilities and threats in mobile networks; Security defense techniques and countermeasures in mobile networks.
Prerequisite(s): fourth-year standing in Networking program or permission of the instructor.
Also offered at the graduate level, with different requirements, as ITEC 5112, for which additional credit is precluded.
Lectures three hours a week, tutorial/laboratory one hour a week.
Advanced Topics in Network Security
Understanding classes of advanced attacks. Building secure networks. Adversarial Machine Learning. Security in clouds, virtualized networks, and IoT. Understanding impact of OS and software security issues. Security in next generation networks such as 5G.
NET Capstone Project
This course provides the opportunity to apply knowledge gained in previous courses towards the design and implementation of a major Networking related project. Working in teams or as individuals under the direction of faculty members, students undertake projects internally or in collaboration with industry.
Prerequisite(s): fourth-year standing in the Networking program.
Tutorial hours arranged.
Optical Systems and Senors (OSS) Courses
Applications in Photonics & Optoelectronics
Survey of the history and future of photonics. Photonics benefits and impact on technology and society. Emerging applications of photonics in industry and commercial products. The forces (business, social, political, economic, technical, and educational) that influence the development, adoption and success or failure of technologies.
Precludes additional credit for PLT 1002 (no longer offered).
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Optics/Optical Fibers (Principles)
Principles of optics, optical fiber, waveguides and hands-on experience with optical components. Optical fiber manufacturing and variety of industrial applications. Topics covered include: optical sources, detectors, fiber modes and mode-coupling, couplers, multiplexers, optical amplifiers, physical layer of optical networks, dispersion and nonlinear effects management.
Precludes additional credit for PLT 1003 (no longer offered).
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Introduction to Optics
Physics of waves, optics and light propagation through lectures and lab experiments. Geometrical optics, refraction and reflection, interference, diffraction and polarization, thin lens equation, laser beams, Michelson interferometer, birefringence, and Abbe theory of imaging. Electromagnetic spectrum, quantum nature of light, photons, and photoelectric effect.
Precludes additional credit for PLT 1005 (no longer offered).
Prerequisite(s): BIT 1203, restricted to students in the B.I.T. degree program.
Lectures two hour a week, tutorial/laboratory three hours a week.
Introduction to Automation and Simulation
Introduction to basic programming in both the Matlab and Labview environments. Program development, basic structures (loops, control structures), I/O, data visualization and graphing will be covered. Students will learn to use Labview to develop basic applications and model simple physical systems with Matlab.
Precludes additional credit for PLT 1006 (no longer offered).
Prerequisite(s): restricted to students in the B.I.T. degree program.
Lectures two hour a week, tutorial/laboratory two hours a week.
Fundamentals of Light Sources
Introduction to incoherent light sources and lasers. Lasers operation, energy levels, quantum mechanics basics. Pumping/excitation, population inversion, laser cavity design, gain and loss, and characteristics of laser emission. An extensive lab manual of relevant experiments, variety of lasers, spectrometers, and detection equipment will be used.
Precludes additional credit for PLT 2001 (no longer offered).
Prerequisite(s): BIT 1201. Restricted to students in the BIT degree program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Optical Communication Networks I
Adaptive Optical Communication Networks with 10Gb/s-200Gb/s Packet-Optical Platforms and WebServers, OTN, flexible WaveLogic Photonics, ROADM, SONET/SDH, programmable network, optimized mapping techniques, optical carriers (OC-n/STM-m). Extensive hands-on experience using state-of-the-art Optophotonics Lab to work on OAM&P, facility/equipment, synchronization, bandwidth management, performance monitoring and other functionalities.
Precludes additional credit for PLT 2002 (no longer offered).
Prerequisite(s): OSS 1003.
Lectures two hours a week, tutorial/laboratory three hours a week.
Laser Systems
Laser theory, devices and systems. Safety procedures, laser power supplies, and laser system applications. Solid state, gas, and other types of lasers. Basic material processing, micro machining, bio/medical, and military applications will be covered. Hands-on experience with advanced laser equipment in lab.
Precludes additional credit for PLT 2003 (no longer offered).
Prerequisite(s): OSS 2001 or PLT 2001 (no longer offered).
Lectures two hours a week, tutorial/laboratory two hours a week.
Circuits and Signals
Students learn properties of electricity and measurement techniques. Topics covered include RMS, average, applied, peak-to-peak and instantaneous values. Lab experiments deal with RC and RL circuits and LC filters. RLC circuits, and series and parallel resonance are also covered.
Precludes additional credit for PLT 2005 (no longer offered).
Prerequisite(s): BIT 1204 or PHYS 1004 or PHYS 1002. Restricted to students in the BIT degree program.
Lectures two hours a week, laboratory and problem analysis three hours a week.
Integrated Circuits
Fundamentals of logic circuitry in digital systems are studied including basic logic gates, Boolean algebra, signal decoding, logic circuit design, flip-flop circuits, timers and counters. The proper use of semi-conductor components is demonstrated through the use of laboratory experiments.
Precludes additional credit for ELEC 2507, PLT 2006 (no longer offered).
Prerequisite(s): OSS 2005 or PLT 2005 (no longer offered). Restricted to students in the B.I.T. degree program.
Lectures two hours a week, laboratory and problem analysis three hours a week.
Manufacturing Photonics Components
Manufacturing techniques and methods used to produce photonics components and devices/systems. Micro assembly, adhesives, optical tests and measurement, lean manufacturing and quality control standards (Telcordia). Laboratory exposure to optical component production processes: grinding, polishing, coating, mounting, tolerance and accuracy.
Precludes additional credit for PLT 1004 and PLT 2008 (no longer offered).
Prerequisite(s): OSS 1002 or PLT 1002 (no longer offered). Restricted to students in the B.I.T. degree program.
Lectures two hours a week, laboratory two hours a week.
Assembly and Machine Language
Structured approach to assembly language programming. Topics include data and address registers, data and address busses, condition code register and stack pointers, machine code format, instruction sizes, operand encoding, translation of source code into machine language, and how the processor executes instructions.
Precludes additional credit for NET 1004 (no longer offered), NET 2013, PLT 1007 (no longer offered), PLT 2009 (no longer offered).
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory one hour a week.
Signals and Systems
This course provides a solid theoretical foundation for the analysis and processing of experimental data, and real-time experimental control methods. Topics include various properties of signals and systems, convolution, the Fourier transform, sampling theorem, z-transform, spectral analysis, filter design, and system identification.
Precludes additional credit for PLT 2010 (no longer offered).
Prerequisite(s): BIT 1200 and BIT 1201. Restricted to students in the B.I.T. degree program.
Lectures three hours a week, tutorial one hour a week.
Optical Communication Networks II
Operation, management and maintenance of metro/long-haul optical network elements and systems. Hands-on skills using GUI, Transaction Language One (TL1), optical network management to perform: alarm provisioning, line and path protection switching, security, data communications management, optical network backup and restore, load upgrade and installation management.
Precludes additional credit for PLT 3000 (no longer offered).
Prerequisite(s): OSS 2002.
Lectures two hours a week, tutorial/laboratory three hours a week.
Real-time Systems
Principles of event-driven systems, review of computer organization; parallel and serial interfaces; programmable timer; I/O methods; polling and interrupts. Real-time kernels. Critical design consideration: concurrency, dead lock, synchronization. Maintaining and improving system performance. Programming exercises in low and high level languages.
Also listed as NET 3001.
Precludes additional credit for PLT 3002 (no longer offered).
Prerequisite(s): OSS 2009 or PLT 2009 (no longer offered).
Lectures three hours a week, tutorial/laboratory two hours a week.
Design of Optical Components and Systems
Optical ray-tracing for analysing systems of sources, lenses, mirrors, prisms, fibers, diffractive elements, MEMS. Zemax® fundamentals, pupils, aspherics, non-sequential tracing, aberrations, image metrics, optimization/merit functions. Applications: imaging, illumination, lasers. Trade-offs, mechanical constraints, tolerances and cost. Physical optics modeling of bean propagation. Near-field diffraction and waveguides.
Precludes additional credit for PLT 3004 (no longer offered).
Prerequisite(s): OSS 1003 or PLT 1003 (no longer offered).
Lectures two hours a week, tutorial/laboratory three hours a week.
Fundamentals of Electromagnetics
Review of basic vector calculus followed by an introduction to electrostatics and magnetostatics. Maxwell's equations and EM wave solutions. EM waves in dielectrics media, reflection, refraction, Fresnel relations and Brewster angle. Introduction to guided waves emphasizing slab waveguides.
Precludes additional credit for PLT 3003 (no longer offered).
Prerequisite(s): BIT 1204 and BIT 2010.
Lecture and tutorial three hours a week.
Data Structures
Specification and design of abstract data types and their implementation as stacks, queues, trees, tables and graphs. Common and useful examples. Parsing and finite state machines. Analysis of algorithms, recursion, re-entrance. Special focus: abstraction, interface specification and hierarchical design using object-oriented programming.
Also listed as NET 3004.
Precludes additional credit for PLT 3010 (no longer offered).
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory two hours a week.
Project Management
Identification, selection, initiation, and organization of projects. Risk assessment, budget issues, communication, project scheduling, performance monitoring and control. Emphasis on practical techniques related to the field of photonics using case studies.
Precludes additional credit for PLT 3009 (no longer offered).
Prerequisite(s): third year standing in the Optical Systems and Sensors program.
Lectures two hours a week, tutorial/laboratory two hours a week.
Digital Signal Processing
Operations-related topics including: sampling/reconstruction of continuous time signals, Fourier and Z-transforms, Discrete Fourier Transform (DFT), Fast Fourier Transform (FFT). Examination of other time and frequency domain techniques for designing and applying infinite impulse response (IIR) and finite impulse response (FIR) digital filters.
Precludes additional credit for PLT 3012 (no longer offered).
Prerequisite(s): OSS 2010 or PLT 2010 (no longer offered).
Lectures three hours a week, tutorial one hour a week.
Software Design for Optical Systems and Sensors
Provides students with knowledge and expertise to design and develop complex software systems and programs for common optical systems and sensors. Topics include: system and requirement analysis, algorithms, component identification, common design patterns, and working with reusable components.
Precludes additional credit for PLT 3013 (no longer offered).
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial two hours a week.
Optical Waves, Waveguides, and Sensors
Analysis of guided-wave propagation and sensors. Topics include Maxwell’s time-dependent wave equations, dielectric waveguides (slab, planar, segmented, rib, strip), optical fibres (modes, dispersion relations, propagation in dispersive media, nonlinear fibres), beam propagation methods, free space beam propagation, waveguide devices, and study of sensors technology.
Precludes additional credit for PLT 3014 (no longer offered).
Prerequisite(s): OSS 3003 or PLT 3003 (no longer offered).
Lectures three hours a week, tutorial two hours a week.
Optoelectronic Devices
Review of semiconductors, semiconductor lasers, detectors, photovoltaics. Electro, magneto and acousto-optic modulation devices. Transmitters, receivers, photo diodes, fiber sensors, and amplifiers, Mach–Zehnder interferometers. Polarization-mode dispersion. Experiments on non-linear optical elements, Sagnac and ring resonator, optical modulation.
Precludes additional credit for PLT 4001 (no longer offered).
Prerequisite(s): OSS 3004 or PLT 3004 (no longer offered).
Lectures two hours a week, tutorial/laboratory two hours a week.
Medical Imaging and Biosensors
Biological and medical photonics. Effect of light on biological systems, medical imaging, medical treatments, biological research and bio/medical applications. Laser manipulation of cells, laser surgery, and photo-therapy. Biophotonic lab experiments with scanning confocal microscopes, endoscopes , DNA scanners.
Precludes additional credit for PLT 4004 (no longer offered).
Prerequisite(s): OSS 3003 or PLT 3003 (no longer offered).
Lectures two hours a week, tutorial/laboratory two hours a week.
Image Processing
Developing and evaluating algorithms for extracting the necessary information signals. Topics include filter design, fast transforms, adaptive filters, spectrum estimation and modeling, sensor array processing, image processing, motion estimation from images, applications in biomed, computer-aided tomography, image restoration, robotic vision, and pattern recognition.
Precludes additional credit for PLT 4006 (no longer offered).
Prerequisite(s): BIT 2400.
Lectures three hours a week, tutorial/laboratory two hours a week.
Remote Sensing
Introduction to the basics of remote sensing, characteristics of remote sensors, and applications. Topics include: image acquisition and data collection, LIDAR sensors and platforms and derived digital products, imagery analysis, topographic mapping, and 3D modeling of urban infrastructure for autonomous vehicles.
Precludes additional credit for PLT 4008 (no longer offered).
Prerequisite(s): OSS 3014 or PLT 3014 (no longer offered).
Lectures three hours a week, tutorial two hours a week.
Computer Vision
Introduction to topics in computer vision, including: fundamentals of image formation, camera imaging geometry, f camera models, camera calibration, structure from motion, feature detection and matching, depth and stereo, image stabilization, image classification, automated alignment, scene understanding, recognition, and image searching.
Precludes additional credit for PLT 4009 (no longer offered).
Prerequisite(s): OSS 4006 or PLT 4006 (no longer offered).
Lectures three hours a week, tutorial two hours a week.
OSS Capstone Project
Research project develops students' ability to direct own learning and pursue advanced study in variety of subjects. Select topic, perform literature search, theoretical background, preliminary measurements, calculations, and design. Present findings in a preliminary thesis. Encourage writing technical papers. Research opportunities with industry and academia.
Precludes additional credit for PLT 4900 (no longer offered).
Prerequisite(s): fourth-year standing.
Tutorial hours arranged.
Summer session: some of the courses listed in this Calendar are offered during the summer. Hours and scheduling for summer session courses will differ significantly from those reported in the fall/winter Calendar. To determine the scheduling and hours for summer session classes, consult the class schedule at central.carleton.ca
Not all courses listed are offered in a given year. For an up-to-date statement of course offerings for the current session and to determine the term of offering, consult the class schedule at central.carleton.ca
Regulations
The regulations presented in this section apply to all students in the Bachelor of Information Technology program.
In addition to the program requirements, students must satisfy the University regulations common to all undergraduate students including the process of Academic Performance Evaluation (consult the Academic Regulations of the University section of this Calendar).
Joint Status
A student registered in the BIT degree has student status at both Algonquin College and Carleton University. At Algonquin College the student is considered to be a post-secondary student; at Carleton University, the student is considered to be a degree student. Students registered in the BIT degree have access to all student services on the Carleton University campus and selected services on the Algonquin College campus.
Academic Regulations
The academic regulations governing the B.I.T. are the academic regulations of Carleton University. These regulations are defined in full in the Academic Regulations of the University section of this Calendar and apply to B.I.T. students on both campuses. Within the context of these regulations, B.I.T. is considered to be a non-honours degree with a defined Major CGPA and requires 20.0 credits. Courses with the designations BIT, NET or IMD are not normally transferable to Engineering, Computer Science or other programs at Carleton University.
Students should note that there are significant differences between the academic regulations of Carleton University and Algonquin College; it is the regulations of Carleton University that apply in all cases as related both to course registrations and program rules.
At Carleton University, the chief examination officer of the BIT is the Dean of Engineering and Design. At Algonquin College, grades are approved by the Dean of the respective School.
Graduation
In order to graduate with the Bachelor of Information Technology Degree and the Advanced Diploma of Technology or Advanced Diploma of Applied Arts, the student must:
- satisfy all requirements for the program of study;
- be recommended for graduation by Bachelor of Information Technology Academic Council;
- be approved for graduation by the Senate of Carleton University;
- be approved for graduation by the Registrar of Algonquin College.
Discipline
The regulations, procedures and sanctions that apply to student discipline on either campus, both concerning Instructional Offences and Offences of Conduct are those of Carleton University and are described in the Carleton University Undergraduate Calendar. However, while students are on Algonquin's campus, they are expected to follow Algonquin's Directives regarding Student Misconduct and Use of Electronic Devices.
Co-operative Education
For more information about how to apply for the Co-op program and how the Co-op program works please visit the Co-op website.
All students participating in the Co-op program are governed by the Undergraduate Co-operative Education Policy.
Undergraduate Co-operative Education Policy
Admission Requirements
Students can apply to co-op in one of two ways; directly from high school or after beginning a degree program at Carleton.
If a student is admitted to co-op from high school, their grades will be reviewed two terms to one year prior to their first work term to ensure they continue to meet the academic requirements after their 1st or 2nd year of study. The time at which evaluation takes place depends on the program of study. Students will automatically be notified via their Carleton email account if they are permitted to continue.
Students not admitted to Carleton University with the co-op option on their degree can apply for admission via the co-operative education program website. To view application deadlines, visit carleton.ca/co-op.
Admission to the co-op option is based on the completion of 5.0 or more credits at Carleton University, the CGPA requirement for the students' academic program as well as any course prerequisites. The articulated CGPA for each program is the normal standard for assessment. Please see the specific degree program sections for the unique admission and continuation requirements for each academic program.
Participation Requirements
COOP 1000
Once a student has been given admission or continuation confirmation to the co-op option s/he must complete and pass COOP 1000 (a mandatory online 0.0 credit course). Students will have access to this course a minimum of two terms prior to their first work term and will be notified when to register.
Communication with the Co-op Office
Students must maintain contact with the co-op office during their job search and while on a work term. All email communication will be conducted via the students' Carleton email account.
Employment
Although every effort is made to ensure a sufficient number of job postings for all students enrolled in the co-op option of their degree program, no guarantee of employment can be made. Carleton's co-op program operates a competitive job search process and is dependent upon current market conditions. Academic performance, skills, motivation, maturity, attitude and potential will determine whether a student is offered a job. It is the student's responsibility to actively conduct a job search in addition to participation in the job search process operated by the co-op office. Once a student accepts a co-op job offer (verbally or written), his/her job search will end and access to co-op jobs will be removed for that term. Students that do not successfully obtain a co-op work term are expected to continue with their academic studies. The summer term is the exception to this rule. Students should also note that hiring priority is given to Canadian citizens for co-op positions in the Federal Government of Canada.
Registering in Co-op Courses
Students will be registered in a Co-op Work Term course while at work. The number of Co-op Work Term courses that a student is registered in is dependent upon the number of four-month work terms that a student accepts.
While on a co-op work term students may take a maximum of 0.5 credit throughout each four-month co-op work term. Courses must be scheduled outside of regular working hours.
Students must be registered as full-time before they begin their co-op job search (2.0 credits). All co-op work terms must be completed before the beginning of the final academic term. Students may not finish their degree on a co-op work term.
Work Term Assessment and Evaluation
To obtain a Satisfactory grade for the co-op work term students must have:
- A satisfactory work term evaluation by the co-op employer;
- A satisfactory grade on the work term report.
Students must submit a work term report at the completion of each four-month work term. Reports are due on the 16th of April, August, and December and students are notified of due dates through their Carleton email account.
Workplace performance will be assessed by the workplace supervisor. Should a student receive an unsatisfactory rating from their co-op employer, an investigation by the co-op program manager will be undertaken. An unsatisfactory employer evaluation does not preclude a student from achieving an overall satisfactory rating for the work term.
Graduation with the Co-op Designation
In order to graduate with the co-op designation, students must satisfy all requirements for their degree program in addition to the requirements according to each co-op program (i.e. successful completion of three or four work terms).
Note: Participation in the co-op option will add up to one additional year for a student to complete their degree program.
Voluntary Withdrawal from the Co-op Option
Students may withdraw from the co-op option of their degree program during a study term ONLY. Students at work may not withdraw from the work term or the co-op option until s/he has completed the requirements of the work term.
Students are eligible to continue in their regular academic program provided that they meet the academic standards required for continuation.
Involuntary or Required Withdrawal from the Co-op Option
Students may be required to withdraw from the co-op option of their degree program for one or any of the following reasons:
- Failure to achieve a grade of SAT in COOP 1000
- Failure to pay all co-op related fees
- Failure to actively participate in the job search process
- Failure to attend all interviews for positions to which the student has applied
- Declining more than one job offer during the job search process
- Continuing a job search after accepting a co-op position
- Dismissal from a work term by the co-op employer
- Leaving a work term without approval by the Co-op manager
- Receipt of an unsatisfactory work term evaluation
- Submission of an unsatisfactory work term report
Standing and Appeals
The Co-op and Career Services office administers the regulations and procedures that are applicable to all co-op program options. All instances of a student's failure during a work term or other issues directly related to their participation in the co-op option will be reported to the academic department.
Any decision made by the Co-op and Career Services office can be appealed via the normal appeal process within the University.
International Students
All International Students are required to possess a Co-op Work Permit issued by Immigration, Refugees and Citizenship Canada before they can begin working. It is illegal to work in Canada without the proper authorization. Students will be provided with a letter of support to accompany their application. Students must submit their application for their permit before being permitted to view and apply for jobs on the Co-op Services database. Confirmation of a position will not be approved until a student can confirm they have received their permit. Students are advised to discuss the application process and requirements with the International Student Services Office.
Bachelor of Information Technology: Co-op Admission and Continuation Requirements
- Maintain full-time status in each study term (2.0 credits);
- Be eligible to work in Canada (for off-campus work)
- Have successfully completed COOP 1000 [0.0]
In addition to the following:
- Obtained and maintained a major CGPA of 8.0;
- Successfully completed all required first-year courses, and
- Registered as a full-time student in the Bachelor of Information Technology program
Students in the Bachelor of Information Technology must complete three (3) work terms to obtain the co-op designation.
Co-op Work Term Course: BIT 3999
Work/Study Pattern:
Interactive Multimedia and Design, Information Resource management, Network Technology, Photonics and Laser Technology
Year 1 | Year 2 | Year 3 | Year 4 | Year 5 | |||||
---|---|---|---|---|---|---|---|---|---|
Term | Pattern | Term | Pattern | Term | Pattern | Term | Pattern | Term | Pattern |
Fall | S | Fall | S | Fall | S | Fall | W/S | Fall | S |
Winter | S | Winter | S | Winter | W | Winter | S | Winter | S |
Summer | Summer | W | Summer | W | Summer | W/S |
Legend
S: Study
W: Work
O: Optional
* indicates recommended work study pattern
** student finds own employer for this work-term.
Admission
Degree
- Bachelor of Information Technology (B.I.T.)
The Bachelor of Information Technology is offered jointly with Algonquin College.
Admission Requirements
First Year
To be eligible for admission to the first year of the Bachelor of Information Technology, the applicant must have:
- The Ontario Secondary School Diploma (OSSD) or equivalent, including a minimum of six 4U or M courses.
- For Information Resource Management:
The six 4U or M courses must include English and one of Advanced Functions or Calculus and Vectors or Mathematics of Data Management. - For Multimedia and Design:
The six 4U or M courses must include Advanced Functions. In addition, candidates for BIT in Interactive Multimedia and Design must submit a portfolio of any kind of work that demonstrates the applicant’s creativity and aptitude in design work. - For Network Technology:
The six 4U or M courses must include one of Advanced Functions or Calculus and Vectors or Mathematics of Data Management (Calculus and Vectors recommended). - For Optical Systems & Sensors:
The six 4U or M courses must include Advanced Functions.
Advanced Standing
Applications for Advanced Standing towards the program leading to the Bachelor of Information Technology will be evaluated on an individual basis upon admission to the program. Students may request that additional courses be considered toward Advanced Standing. Such requests may be made only once and must be received by the BIT Joint Council (comprised of instructors from Carleton University and Algonquin College) by August 30 of the year in which the student is admitted to the program. Requests must follow the submission format outlined on the BIT web site.
Only university- and college-level courses in which a student has achieved a grade of C- or higher are eligible to be considered for Advanced Standing.
Co-op Option
Direct Admission to the First Year of the Co-op Option
Applicants must:
- meet the required overall admission cut-off average and prerequisite course average. These averages may be higher than the stated minimum requirements;
- be registered as a full-time student in one of the streams of the Information Technology degree stated in this section;
- be eligible for work in Canada (for off-campus work placements).
Meeting the above requirements only establishes eligibility for admission to the program. The prevailing job market may limit enrolment in the Co-op option.
Note: continuation requirements for students previously admitted to the co-op option and admission requirements for the co-op option after beginning the program are described in the Co-operative Education Regulations section of this Calendar.